#
# AI Events
#
#   written by 
#		Celedhring 
#		Henrik Fhraeus
#		Johan Andersson
#
#		Tamerlan (J-A Grunchec) for 1.06  

############################################################################################
#GERMANY
############################################################################################

		

#  Switch to Sealion AI preferences if bitter peace.

event = {
	id = 10004
	random = no
	country = GER

	trigger = {
		ai = yes
		OR = {
			event = 2625 # USSR - The Bitter Peace
			event = 2646 # USSR - The Bitter Peace
			NOT = {
				exists = SOV
			}
		}
	}
	
	name = "AI_EVENT"
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 4 # Check for trigger conditions every four days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "OK"
		command = { type = ai which = "germany_sealion.ai" }
	}
}


#GERMANY TURNS TO DEFENCE#

event = {
	id = 10005
	random = no
	country = GER

	trigger = {
		ai = yes
		war = { country = USA country = GER } # The mighty US has entered the war
		
		#If Germany has still a comfortable position on the continent, then nopes
		NOT = {
			control = { province = 527 data = GER } # Germany controls Paris 
		}
		NOT = {
			control = { province = 643 data = GER } # Germany controls Warszawa
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "germany_defense.ai" }
	}
}	

##########################################################################################
#ITALY
##########################################################################################

#ITALY RUNS TO DEFENCE#

event = {
	id = 10006
	random = no
	country = ITA

	trigger = {
		ai = yes
		# Allies are in any province in mainland Italy
		NOT = {
			control = { province = 900 data = ITA } 
			control = { province = 901 data = ITA } 
			control = { province = 902 data = ITA } 
			control = { province = 903 data = ITA }
			control = { province = 905 data = ITA }
			control = { province = 906 data = ITA }
			control = { province = 907 data = ITA }
			control = { province = 908 data = ITA }
			control = { province = 910 data = ITA }
			control = { province = 912 data = ITA }
			control = { province = 914 data = ITA }
			control = { province = 915 data = ITA }
		}
		# And North Africa is lost. Put this here so a 1 division invasion doesn't start panic all over Italy
		NOT = {
			control = { province = 1085 data = ITA } # Tripoli
			control = { province = 1097 data = ITA } # Tobruk
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "defensive.ai" }
	}
}	

############################################################################################
#JAPAN
############################################################################################


#JAPAN LOSES INTEREST IN THE CHINESE CONFLICT#
#event = {
#	id = 10016
#	random = no
#	country = JAP
#
#	trigger = {
#		ai = yes
#		OR = { 
#			random = 3
#			NOT = {
#				exists = CHI
#			}
#		}
#		control = { province = 1563 data = JAP } # Beijing
#		control = { province = 1567 data = JAP } # Datong
#		control = { province = 1569 data = JAP } # Handan
#		control = { province = 1695 data = JAP } # Nanjing
#		control = { province = 1698 data = JAP } # Shanghai
#	}
#
#	name = "AI_EVENT"
#	desc =""
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7 # Check for trigger conditions every 7 days
#	deathdate = { day = 30 month = december year = 1947 }
#
#	action_a = {
#		command = { type = ai which = "japan_sea.ai" }
#	}
#}
	
#JAPAN REGAINS INTEREST IN THE CHINESE CONFLICT#
#event = {
#	id = 10017
#	random = no
#	country = JAP
#
#	trigger = {
#		ai = yes
#		event = 10016 # TODO: Change this with "persistent" events
#		OR = {
#			control = { province = 1563 data = CHI } # Beijing
#			control = { province = 1567 data = CHI } # Datong
#			control = { province = 1569 data = CHI } # Handan
#			control = { province = 1695 data = CHI } # Nanjing
#			control = { province = 1698 data = CHI } # Shanghai
#			control = { province = 1703 data = CHI } # Kowloon
#			control = { province = 1710 data = CHI } # Huangshi
#			control = { province = 1724 data = CHI } # Haikou
#		}
#		war = { country = JAP country = CHI }
#	}
#
#	name = "AI_EVENT"
#	desc =""
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7 # Check for trigger conditions every 7 days
#	deathdate = { day = 30 month = december year = 1947 }
#
#	action_a = {
#		command = { type = ai which = "japan.ai" }
#	}
#}	

############################################################################################
#FRANCE
############################################################################################


#20% chance for france to go static defence.. :)
#event = {
#	id = 10008
#	random = no
#	country = FRA
#
#	trigger = {
#		ai = yes
#		random = 10 # Only happens one time in ten
#	}
#	
#	name = "AI_EVENT"
#	desc = "AI_EVENT"
#	style = 0
#	
#	date = { day = 1 month = january year = 1936 }
#
#	action_a = {
#		name = "OK"
#		command = { type = ai which = "France_static.ai" }
#	}
#}

#GERMANY ATTACKS#

event = {
	id = 10009
	random = no
	country = FRA

	trigger = {
		ai = yes
		war = { country = FRA country = GER }
	}

	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "defensive.ai" }
	}
}				

#FREE FRENCH AI#

event = {
	id = 10010
	random = no
	country = FRA

	trigger = { 
		ai = yes
		exists = VIC
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "free_french.ai" }
	}
}		

#LIBERATION OF FRANCE#

event = {
	id = 10011
	random = no
	country = FRA

	trigger = {
		ai = yes
		event = 2802 # Liberation of France event
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "France.ai" }
	}
}	
		

#############################################################################################################################
#UK
#############################################################################################################################

#THE TIDE TURNS - UK GOES OFFENSIVE#
#
#event = {
#	id = 10014
#	random = no
#	country = ENG
#
#	trigger = {
#		ai = yes
#		war = { country = ENG country = GER }
#		war = { country = GER country = SOV }
#	}
#	
#	name ="AI_EVENT"
#	desc =""
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 3 # Check for trigger conditions every 3 days
#	deathdate = { day = 30 month = december year = 1947 }
#
#	action_a = {
#				command = { type = ai which = "UK_Rebound.ai" }
#	}
#}	



#############################################################################################################################
#USA
#############################################################################################################################

#THE TIDE TURNS - USA GOES OFFENSIVE#

event = {
	id = 10015
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = USA # USA comes to save the day
		not = { event = 10736 }
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
	}
}

#############################################
#ALLIED CONVOYS
#############################################


############################################
#############################
#  UK-Murmansk Convoy (Rubber, Supplies)
 ##################################################
#######################
event = {
	id = 2115
	random = no
	country = ENG

	trigger = {
		ai = yes
		war = { country = ENG country = GER }
		war = { country = GER country = SOV }
	}
	
	name = "AI_Event"
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = convoy which = 482 value = 822 when = 24 } # Scapa Flow to Murmansk
	}
}

 ##################################################
#######################
#  US-UK Convoy (Oil, Supplies)
 ##################################################
#######################
event = {
	id = 2116
	random = no
	country = USA

	trigger = {
		ai = yes
		war = { country = USA country = GER }
		war = { country = GER country = ENG }
	}
	
	name = "AI_Event"
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5 # Check for trigger conditions every 5 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = convoy which = 125 value = 489 when = 17 } # Boston to Manchester
	}
}

##################################################
#######################
#  Canada-UK Convoy (Steel, Supplies)
##################################################
#######################

event = {
	id = 2117
	random = no
	country = CAN

	trigger = {
		ai = yes
		atwar = yes
		atwar = ENG
	}
	
	name = "AI_Event"
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5 # Check for trigger conditions every 5 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = convoy which = 153 value = 489 when = 18 } #Halifax to Manchester
	}
}


#####################
#ITALY JOINS THE AXIS
#####################

event = {
 id = 2143 
 trigger = { ai = yes }
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 8 month = june year = 1940 }
 offset = 5
 deathdate = { day = 10 month = june year = 1944 }
 action_a = {
	name = ""
	command = { }
	}
  }

event = {
 id = 10020
 trigger = {
	ai = yes
	government = fascist
	event = 2143
	NOT = { 
		alliance = { country = ITA country = GER }
		alliance = { country = ITA country = SOV }
		alliance = { country = ITA country = ENG }
		}
	control = { province = 556 data = GER } #Chaumont
	control = { province = 520 data = GER } #Sedan
	control = { province = 518 data = GER } #Lille
	random = 30
	war = { country = GER country = FRA }
		}
 random = no
 country = ITA
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 10 month = june year = 1940 }
 offset = 5 #Check for triggers every 5 days
 deathdate = { day = 10 month = june year = 1944 }

 action_a = {
	name = ""
	command = { type = trigger which = 2140 }
	}
 }


event = {
 id = 2140
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 action_a = {
	name = ""
	command = { type = alliance which = ITA }
		}
	}

##############################################
###TRIPARTITE PACT BETWEEN JAPAN-GERMANY-ITALY
##############################################

event = {
 id = 10022
 trigger = {
	ai = yes
	government = fascist
	NOT = {
		war = { country = ITA country = GER }
		war = { country = ITA country = JAP }
		war = { country = GER country = JAP }
		}
	}
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 27 month = september year = 1940 }
 offset = 20 #Check for triggers every 20 days
 deathdate = { day = 27 month = september year = 1944 }
 
 action_a = {
	name = ""
	command = { type = trigger which = 10023 } #Choice for Italy
		}
 action_b = {
	name = ""
	command = { }
		}
	}

event = {
 id = 10023
 trigger = {
	ai = yes
	government = fascist
		}
 random = no
 country = ITA
 name = "AI_Event"
 desc = ""
 style = 0
 
 action_a = {
	name = ""
	command = { type = trigger which = 10024 } #Choice for Japan
		}
 action_b = {
	name = ""
	command = { }
		}
	}

event = {
 id = 10024
 trigger = {
	ai = yes
	government = fascist
		}
 random = no
 country = JAP
 name = "AI_Event"
 desc = ""
 style = 0
 
 action_a = {
	name = ""
	command = { type = trigger which = 10025 } #Techs for Germany
		}
 action_b = {
	name = ""
	command = { }
		}
	}

event = {
 id = 10025
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 
 action_a = {
	name = ""
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = coalpool value = 10000 }
	command = { type = steelpool value = 10000 }
	command = { type = oilpool value = 10000 }
	command = { type = trigger which = 10026 }
		}
	}

event = {
 id = 10026
 random = no
 country = ITA
 name = "AI_Event"
 desc = ""
 style = 0
 
 action_a = {
	name = ""
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = JAP }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = coalpool value = 10000 }
	command = { type = steelpool value = 10000 }
	command = { type = oilpool value = 10000 }
	command = { type = trigger which = 10027 }
		}
	}

event = {
 id = 10027
 random = no
 country = JAP
 name = "AI_Event"
 desc = ""
 style = 0
 
 action_a = {
	name = ""
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = ITA }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = steal_tech which = GER }
	command = { type = coalpool value = 10000 }
	command = { type = steelpool value = 10000 }
	command = { type = oilpool value = 10000 }
		}
	}




########################
#BULGARIA JOINS THE AXIS
########################

event = {
 id = 2142 
 trigger = { ai = yes }
 random = no 
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 8 month = june year = 1940 }
 offset = 5
 deathdate = { day = 10 month = june year = 1944 }
 action_a = {
	name = ""
	command = { }
		}
  }

event = {
 id = 10028
 trigger = {
	event = 2142
	government = fascist
	ai = yes
	NOT = { 
		alliance = { country = BUL country = GER }
		alliance = { country = BUL country = SOV }
		alliance = { country = BUL country = ENG }
		}
	random = 30
	war = { country = GER country = ENG }
		}
 random = no
 country = BUL
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 10 month = june year = 1940 }
 offset = 5 #Check for triggers every 5 days
 deathdate = { day = 10 month = june year = 1944 }

 action_a = {
	name = ""
	command = { type = trigger which = 2141 }
	}
 action_b = {
	name = ""
	command = { }
 	}
 }

event = {
 id = 2141
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 action_a = {
  name = ""
  command = { type = alliance which = BUL }
  		}
   }


##########################
###HUNGARY JOINS THE AXIS
##########################

event = {
 id = 2144
 trigger = { ai = yes }
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 18 month = december year = 1940 }
 offset = 10
 deathdate = { day = 20 month = december year = 1944 }
 action_a = {
	name = ""
	command = { }
	}
  }

event = {
 id = 2130
 trigger = {
	ai = yes
	government = fascist
	event = 2144
	random = 30
	NOT = {
		alliance = { country = HUN country = GER }
		alliance = { country = HUN country = SOV }
		alliance = { country = HUN country = ENG }
		}
	}
 random = no
 country = HUN
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 20 month = december year = 1940 }
 offset = 10
 deathdate = { day = 20 month = december year = 1944 }

 action_a = {
	name = ""
	command = { type = trigger which = 2145 }
		}
 action_b = {
	name = ""
	command = { }
		}
	}

event = {
 id = 2145
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 action_a = {
	name = ""
	command = { type = alliance which = HUN }
	}
  }


#########################
###ROMANIA JOINS THE AXIS
#########################

event = {
 id = 2146 
 trigger = { ai = yes }
 random = no 
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 21 month = december year = 1940 }
 offset = 5
 deathdate = { day = 23 month = december year = 1944 }
 action_a = {
	name = ""
	command = { }
		}
  }

event = {
 id = 2131
 trigger = {
	ai = yes
	NOT = {
		war = { country = GER country = ROM }
	      }
	event = 2146
	random = 30
	government = fascist
	NOT = {
		alliance = { country = ROM country = GER }
		alliance = { country = ROM country = SOV }
		alliance = { country = ROM country = ENG }
		}
	}
 random = no
 country = ROM
 name = "AI_Event"
 desc = ""
 style = 0
 date = { day = 23 month = december year = 1940 }
 offset = 10
 deathdate = { day = 23 month = december year = 1944 }

 action_a = {
	name = ""
	command = { type = trigger which = 2147 }
		}
 action_b = {
	name = ""
	command = { }
		}
	}

event = {
 id = 2147
 random = no
 country = GER
 name = "AI_Event"
 desc = ""
 style = 0
 action_a = {
  name = ""
  command = { type = alliance which = ROM }
  		}
   }


################################################
#NatChi joins the Allies when JAP had dow'ed USA
################################################

event = {
 id = 2158
 random = no
 trigger = {
	ai = yes
	war = { country = JAP country = CHI } #Japan has DOW'ed China
	war = { country = ENG country = GER } #Axis is at war with the Allies
	alliance = { country = JAP country = GER } #Japan has gone Axis
	NOT = {
		alliance = { country = CHI country = USA } #If UK is already annexed
		alliance = { country = CHI country = ENG } #China shouldn't be Allied yet
		alliance = { country = CHI country = GER } #China shouldn't be Axis either
		alliance = { country = CHI country = SOV } #China shouldn't be Comintern
		alliance = { country = GER country = ENG } #England shouldn't have left the Allies
	      }
	}
 country = CHI
 date = { day = 2 month = january year = 1937 }
 offset = 10
 deathdate = { day = 30 month = december year = 1947 }
 name = "AI_Event"
 desc = ""
 style = 0
 action_a = {
	name = ""
	command = { type = alliance which = ENG }
	command = { type = alignment which = democratic value = 100 }
	command = { type = dissent value = -10 }
	    }
	}


###################################################
###AI countries checking events
###################################################

event = {
	id = 5030
	random = no
	country = GER
	
                trigger = { 
                ai = yes     
                      }

	name = "AI_Event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 1 month = february year = 1947 }

	action_a = {

                }
	}

event = {
	id = 5031
	random = no
	country = JAP
	
                trigger = { 
                ai = yes     
                      }

	name = "AI_Event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 1 month = february year = 1947 }

	action_a = {

                }
	}

event = {
	id = 5032
	random = no
	country = ITA
	
                trigger = { 
                ai = yes     
                      }

	name = "AI_Event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 1 month = february year = 1947 }

	action_a = {

                }
	}

event = {
	id = 5033
	random = no
	country = ENG
	
                trigger = { 
                ai = yes     
                      }

	name = "AI_Event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 1 month = february year = 1947 }

	action_a = {

                }
	}

event = {
	id = 5034
	random = no
	country = USA
	
                trigger = { 
                ai = yes     
                      }

	name = "AI_Event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 1 month = february year = 1947 }

	action_a = {

                }
	}

event = {
	id = 5035
	random = no
	country = SOV
	
                trigger = { 
                ai = yes     
                      }

	name = "AI_Event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 1 month = february year = 1947 }

	action_a = {

                }
	}

#######id 5037 also used!!!!!!




### And moves back if puppeted afterwards

event = {
	id = 5060
	country = BEL
	
	trigger = {
		ai = yes
		event = 5040
		puppet = { country = BEL country = GER }
		}

	name = "AI_Event"
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 1 month = december year = 1946 }
	
	action_a = {
		name = ""
		command = { type = capital which = 552 }
		}
	}
	


#################################################################
###USSR moves its capital if threatened
#################################################################

event = {
	id = 5043
	random = no
	country = SOV
		trigger = {
			ai = yes
			atwar = yes
			NOT = {
				control = { province = 778 data = -1 } #Minsk has fallen
				control = { province = 781 data = -1 } #Smolensk has fallen
				control = { province = 784 data = -1 } #Vitebsk has fallen
				control = { province = 852 data = -1 } #Kaluga has fallen
				}
			}

	name = "AI_Event"
	desc = ""
	style = 0
	date = { day = 2 month = january year = 1936 }
	offset = 3 #Check for triggers every three days
	deathdate = { day = 30 month = december year = 1947 }

		action_a = {
			name = ""
			command = { type = capital which = 1373 } #Move capital to Kujbysjev according to secret plans
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }

				}
	}


##################################################
#######################
# Coup in Yugoslavia
##################################################
#######################
event = { 
id = 3515
random = no
country = YUG

trigger = {
ai=yes 
random = 50
alliance = { country = YUG country = GER }
alliance = { country = ITA country = GER }
NOT = { 
exists = POL
exists = CZE
exists = AUS
alliance = { country = GER country = SOV }
event = 2031
alliance = { country = YUG country = ENG }
alliance = { country = YUG country = SOV }
}
}

name = "AI_Event"
desc = " "

style = 0

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every day
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = leave_alliance }
command = { type = end_access which = GER }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = alignment which = democratic value = 100 }
command = { type = headofstate which = 20001 }
command = { type = headofgovernment which = 20033 }
command = { type = foreignminister which = 20013 }
command = { type = armamentminister which = 20014 }
command = { type = ministerofsecurity which = 20015 }
command = { type = ministerofintelligence which = 20016 }
command = { type = chiefofstaff which = 20017 }
command = { type = chiefofarmy which = 20018 }
command = { type = chiefofnavy which = 20019 }
command = { type = chiefofair which = 20020 } 
command = { type = trigger which = 3531 } 
}
}

##################################################
#######################
# Yugoslavia joins the Allies
##################################################
#######################
event = { 
id = 3531
random = no
country = YUG

#triggered by 3515 

name = "AI_Event"
desc = " "

style = 0

action_a = {
command = { type = alliance which = ENG }

}
}


#####################################################
### Australia switches AI when at war with the Axis
#####################################################

event = {
 id = 5045 
 random = no
 country = AST
 trigger = {
	ai = yes	
	war = { country = AST country = GER }
		}
 name = "AI_Event"
 desc = ""
 style = 0
 
 date = { day = 1 month = january year = 1936 }
 offset = 5
 deathdate = { day = 30 month = december year = 1946 }

 action_a = {
	command = { type = ai which = "Australia_War.ai" }
	}
 }


##################################################
### Brazil switches AI when at war with the Axis
##################################################

event = {
 id = 5046 
 random = no
 country = BRA
 trigger = {
	ai = yes	
	war = { country = BRA country = GER }
		}
 name = "AI_Event"
 desc = ""
 style = 0
 
 date = { day = 1 month = january year = 1936 }
 offset = 5
 deathdate = { day = 30 month = december year = 1946 }

 action_a = {
	command = { type = ai which = "Brazil_War_allies.ai" }
	}
 }


###################################################
### Canada switches AI when at war with the Axis
###################################################

event = {
 id = 5047 
 random = no
 country = CAN
 trigger = {
	ai = yes	
	war = { country = CAN country = GER }
		}
 name = "AI_Event"
 desc = ""
 style = 0
 
 date = { day = 1 month = january year = 1936 }
 offset = 5
 deathdate = { day = 30 month = december year = 1946 }

 action_a = {
	command = { type = ai which = "Canada_War.ai" }
	}
 }

########################################################
### New Zealand switches AI when at war with the Axis
########################################################

event = {
 id = 5048 
 random = no
 country = NZL
 trigger = {
	ai = yes	
	war = { country = NZL country = GER }
		}
 name = "AI_Event"
 desc = ""
 style = 0
 
 date = { day = 1 month = january year = 1936 }
 offset = 5
 deathdate = { day = 30 month = december year = 1946 }

 action_a = {
	command = { type = ai which = "New_Zealand_War.ai" }
	}
 }


########################################################
### South Africa switches AI when at war with the Axis
########################################################

event = {
 id = 5049 
 random = no
 country = SAF
 trigger = {
	ai = yes	
	war = { country = SAF country = GER }
		}
 name = "AI_Event"
 desc = ""
 style = 0
 
 date = { day = 1 month = january year = 1936 }
 offset = 5
 deathdate = { day = 30 month = december year = 1946 }

 action_a = {
	command = { type = ai which = "South_Africa_War.ai" }
	}
 }


######################################################
###  End of Tannu Tuva
######################################################

event = {
        id = 1500
        random = no
        country = TAN
        
        trigger = {  ai = yes    }

        name = "AI_EVENT"
        desc = ""
        style = 0
        
        date = { day = 1 month = january year = 1944 }
        offset = 15
        deathdate = { day = 30 month = february year = 1944 }
        
        action_a = { }
}


event = {
        id = 1501
        random = no
        country = SOV
        
        trigger = {
                event = 1500
                ai = yes     
                alliance = { country = SOV country = TAN }
                }

        name = "AI_EVENT"
        desc = ""
        style = 0
        
       date = { day = 1 month = january year = 1944 }
        offset = 15
        deathdate = { day = 30 month = february year = 1944 }
        
        action_a = {
                command = { type = inherit which = TAN }
		command = { type = addcore which = 1534 }
        }
}


#################################################
#           Tamerlan's Events                
#################################################

# removed   Events
# 10017 Japan regains interest in China
# 10001 cancelled for now
#GERMANY PREPARES INVASION OF BRITAIN#
#Barbarossa trigger updated
#USSR_defense updated

#event = {
#	id = 10001
#	random = no
#	country = GER
#	
#	trigger = {
#     	ai = yes     
#		war = { country = GER country = ENG }
#      	control = { province = 527 data = GER } # Germany controls Paris
#		control = { province = 643 data = GER } # Germany controls Warszawa
#		NOT = {
#			war = { country = GER country = SOV }
#		}
#	}
#
#	name = "AI_EVENT"
#	desc = ""
#	style = 0
#	
#	date = { day = 1 month = september year = 1936 }
#	offset = 3 # Check for trigger conditions every 3 days
#	deathdate = { day = 30 month = december year = 1947 }
#	
#	action_a = {
#				command = { type = ai which = "germany_bob.ai" }
#	}
#}


############################################################################################
#USSR
############################################################################################

						

#THE TIDE TURNS - USSR GOES OFFENSIVE IF ABLE TO PUSH GERMANS BACK#

#event = {
#	id = 10013
#	random = no
#	country = SOV
#
#	trigger = {
#		ai = yes
#		war = { country = SOV country = GER }
#		event = 2651 #USSR was being defensive
#	# Kiev or Smolensk are in Russian control
#		OR = {
#			control = { province = 781 data = SOV }
#			control = { province = 775 data = SOV }
#		}
#	# Germany has a second front
#		OR = {
#			war = { country = GER country = ENG }
#			war = { country = GER country = USA }
#		}
#	}
#
#	name ="AI_EVENT"
#	desc =""
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 3 # Check for trigger conditions every 3 days
#	deathdate = { day = 30 month = december year = 1947 }
#
#	action_a = {
#				command = { type = ai which = "ussr_offensive.ai" }
#	}
#}	



###########################################################
#                        Updated   Events                 #
###########################################################

#RUSSIAN HORDES#

event = {
	id = 10012
	random = no
	country = SOV

	trigger = {
		ai = yes
		OR = {
			technology = 11307
			AND = {
				war = { country = SOV country = GER }
		
				OR = {
				NOT = { control = { province = 781 data = SOV } } # Smolensk	
				NOT = { control = { province = 775 data = SOV } } # Kiev
				NOT = { control = { province = 791 data = SOV } } 
				NOT = { control = { province = 783 data = SOV } }
				NOT = { control = { province = 784 data = SOV } }
				NOT = { control = { province = 781 data = SOV } }
				NOT = { control = { province = 780 data = SOV } }
				NOT = { control = { province = 776 data = SOV } }
				NOT = { control = { province = 857 data = SOV } }
				NOT = { control = { province = 864 data = SOV } }
				NOT = { control = { province = 863 data = SOV } }
				}
			}
		}
		
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "USSR_defense.ai" }
	}
}	
	

#GERMANY SWITCHES TO BARBAROSSA BUILDUP - UK STILL UNDEFEATED#

event = {
	id = 10002
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		control = { province = 527 data = GER } # Germany controls Paris
		exists = SOV
		OR = {
			AND = {
				OR = {
					technology = 11307 #mech inf
					random = 2 # # Germany should not automatically switch strategy at this point 
				}	
				war = { country = GER country = ENG}				
				control = { province = 643 data = GER } # Germany controls Warszawa
			}
			war = {country = GER country = SOV}
			NOT = {
				war = {country = GER country = ENG}
			}
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
				command = { type = ai which = "germany_barbarossa.ai" }
	}

}


event = {
	id = 10014
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		event = 5030 #AI german
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1939 }
	offset = 30 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}

}

#JAPAN LOSES INTEREST IN THE CHINESE CONFLICT#
event = {
	id = 10016
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			AND = {
				random = 6
				AND = {
					control = { province = 1563 data = JAP } # Beijing
					control = { province = 1695 data = JAP } # Nanjing
					control = { province = 1698 data = JAP } # Shanghai
					lost_national = { country = CHI value = 40 }
				}
			}
			event = 2800
			lost_national = { country = CHI value = 60 }	
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_sea.ai" }
	}
}		



###########################################################################
###Netherlands move capital to the Dutch East Indies when nearly conquered
###########################################################################

event = {
	id = 5036
	random = no
	country = HOL
	
                trigger = { 
                ai = yes 
           	war = { country = GER country = HOL }                         
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 2
	deathdate = { day = 1 month = december year = 1946 }

	action_a = {
		name = ""
                command = { type = capital which = 1950 } # surabaya
                }
	}


################################################################
###Belgium moves its capital to the Kongo when nearly conquered
################################################################


event = {
	id = 5040
	random = no
	country = BEL
	
                trigger = { 
                ai = yes 
        	war = { country = GER country = BEL }                       
                       }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 2
	deathdate = { day = 1 month = december year = 1946 }

	action_a = {
		name = ""
                command = { type = capital which = 1130 } # Leopoldville
             }
	}

###########################################################
#                        AI Switch Events                 #
###########################################################



event = {
	id = 10201
	random = no 
	country = USA
	
	trigger = {
		ai = yes
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1939 }
	offset = 30 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_39.ai" }
	}

}

event = {
	id = 10202
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1939 }
	offset = 30 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USSR_39.ai" } #SOV_39.ai ...
	}

}


event = {
	id = 10205
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			NOT = { control = { province = 482 data = ENG } } 
			NOT = { control = { province = 485 data = ENG } } 
			NOT = { control = { province = 487 data = ENG } } 
			
		}
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = USA }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Scotland.ai" }
	}
}

event = {
	id = 10206
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		control = { province = 482 data = ENG } 
		control = { province = 485 data = ENG } 
		control = { province = 487 data = ENG }  
		OR = {
			NOT = { control = { province = 498 data = ENG } }
			NOT = { control = { province = 503 data = ENG } }
			AND = {
				NOT = { control = { province = 502 data = ENG } }
				NOT = { control = { province = 502 data = USA } }
			}
			AND = {
				NOT = { control = { province = 501 data = ENG } }
				NOT = { control = { province = 501 data = CAN } }
			}
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_England.ai" }
	}
}

event = {
	id = 10208
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		control = { province = 482 data = ENG }  
		control = { province = 485 data = ENG }  
		control = { province = 487 data = ENG } 
#		event = 5030 
		OR = {
			event = 1205
			event = 1206
		}
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = CAN }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}

}





#Second invasion


event = {
	id = 10209
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			NOT = { control = { province = 482 data = ENG } } 
			NOT = { control = { province = 485 data = ENG } } 
			NOT = { control = { province = 487 data = ENG } } 
			
		}
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			event = 1207
			event = 1208
		}
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = USA }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Scotland.ai" }
	}
}

event = {
	id = 10210
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1207
			event = 1208
		}
		control = { province = 482 data = ENG } 
		control = { province = 485 data = ENG } 
		control = { province = 487 data = ENG }  
		OR = {
			NOT = { control = { province = 498 data = ENG } }
			NOT = { control = { province = 503 data = ENG } }
			AND = {
				NOT = { control = { province = 502 data = ENG } }
				NOT = { control = { province = 502 data = USA } }
			}
			AND = {
				NOT = { control = { province = 501 data = ENG } }
				NOT = { control = { province = 501 data = CAN } }
			}
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_England.ai" }
	}
}

event = {
	id = 10212
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		control = { province = 482 data = ENG }  
		control = { province = 485 data = ENG }  
		control = { province = 487 data = ENG } 
#		event = 5030 
		OR = {
			event = 1209
			event = 1210
		}
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = CAN }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}

}

#Third invasion


event = {
	id = 10213
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			NOT = { control = { province = 482 data = ENG } } 
			NOT = { control = { province = 485 data = ENG } } 
			NOT = { control = { province = 487 data = ENG } } 
			
		}
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			event = 1211
			event = 1212
		}
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = USA }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Scotland.ai" }
	}
}

event = {
	id = 10214
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1211
			event = 1212
		}
		control = { province = 482 data = ENG } 
		control = { province = 485 data = ENG } 
		control = { province = 487 data = ENG }  
		OR = {
			NOT = { control = { province = 498 data = ENG } }
			NOT = { control = { province = 503 data = ENG } }
			AND = {
				NOT = { control = { province = 502 data = ENG } }
				NOT = { control = { province = 502 data = USA } }
			}
			AND = {
				NOT = { control = { province = 501 data = ENG } }
				NOT = { control = { province = 501 data = CAN } }
			}
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_England.ai" }
	}
}

event = {
	id = 10216
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		control = { province = 482 data = ENG }  
		control = { province = 485 data = ENG }  
		control = { province = 487 data = ENG } 
#		event = 5030 
		OR = {
			event = 1213
			event = 1214
		}
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = CAN }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}

}

#UK helps Norway

event = {
	id = 10217
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = ENG country = GER }
		war = { country = NOR country = GER }	
		NOT = { war = { country = ENG country = JAP } }
		control = { province = 482 data = ENG }  
		control = { province = 485 data = ENG }  
		control = { province = 487 data = ENG } 
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = CAN }
		}
		control = { province = 501 data = ENG }
		control = { province = 1101 data = ENG }
		control = { province = 1102 data = ENG }
		control = { province = 1103 data = ENG }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Norway.ai" }
	}
}

#UK helps Greece

event = {
	id = 10218
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
		OR = {
			war = { country = GRE country = GER }
			war = { country = GRE country = ITA }
		}
		war = { country = NOR country = GER }	
		NOT = { war = { country = ENG country = JAP } }
		control = { province = 482 data = ENG }  
		control = { province = 485 data = ENG }  
		control = { province = 487 data = ENG } 
		control = { province = 498 data = ENG }
		control = { province = 503 data = ENG }
		OR = {
			control = { province = 502 data = ENG }
			control = { province = 502 data = USA }
		}
		OR = {
			control = { province = 501 data = ENG }
			control = { province = 501 data = CAN }
		}
		control = { province = 501 data = ENG }
		control = { province = 1101 data = ENG }
		control = { province = 1102 data = ENG }
		control = { province = 1103 data = ENG }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Greece.ai" }
	}
}

event = {
	id = 10219
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 10218
			event = 10217
		}
		OR = {
			NOT = {
				control = { province = 482 data = ENG }  
				control = { province = 485 data = ENG }  
				control = { province = 487 data = ENG } 
				control = { province = 498 data = ENG }
				control = { province = 503 data = ENG }
				control = { province = 501 data = ENG }
				control = { province = 1101 data = ENG }
				control = { province = 1102 data = ENG }
				control = { province = 1103 data = ENG }
			}
			AND = {
				NOT = { control = { province = 502 data = ENG } }
				NOT = { control = { province = 502 data = USA } }
			}
			AND = {
				NOT = { control = { province = 501 data = ENG } }
				NOT = { control = { province = 501 data = CAN } }
			}

			AND = {
				NOT = { exists = GRE }
				random = 2
			}
			AND = {
				NOT = { exists = NOR }
				random = 2
			}
			random = 1
		}
#		event = 5030 
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}


event = {
	id = 10221
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		AND = {
				event = 10218
				event = 10217
		}
		OR = {
			NOT = {
				control = { province = 482 data = ENG }  
				control = { province = 485 data = ENG }  
				control = { province = 487 data = ENG } 
				control = { province = 498 data = ENG }
				control = { province = 503 data = ENG }
				control = { province = 501 data = ENG }
				control = { province = 1101 data = ENG }
				control = { province = 1102 data = ENG }
				control = { province = 1103 data = ENG }
			}
			AND = {
				NOT = { control = { province = 502 data = ENG } }
				NOT = { control = { province = 502 data = USA } }
			}
			AND = {
				NOT = { control = { province = 501 data = ENG } }
				NOT = { control = { province = 501 data = CAN } }
			}

			AND = {
				NOT = { exists = GRE }
				NOT = { exists = NOR }
				random = 2
			}
			random = 1
		}
#		event = 5030 

	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}

event = {
	id = 10225
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			atwar = yes
			event = 2030
		}
		
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "german.ai" }
	}

}

#event = {
#	id = 10224
#	random = no 
#	country = GER
#	
#	trigger = {
#		NOT = { event = 10002 } #Barb
#		ai = yes
#		government = fascist
#		OR = {
#			NOT = { exists = POL }
#			war = { country = GER country = FRA }
#		}
#	}
#
#	name = "SOV_MolRib"
#	desc = ""
#	style = 0	
#	
#	date = { day = 1 month = january year = 1936 }
#	offset = 30 # Check for trigger conditions every month
#	deathdate = { day = 30 month = december year = 1947 }
#
#	action_a = {
#		command = { type = ai which = "german_MolRib.ai" }
#	}
#}

###########################################################
#                        AI Ministers                     #
###########################################################

#Japan ministers change/Tamerlan for efficient AIs not necessary for good AIs... but it helps, and a human player would do so...

#What would you do in these circumstances?
event = { 
	id = 10500
	random = no
	country = JAP

	trigger = {
		ai = yes
		lost_IC = { country = CHI value = 20 }
		war = { country = JAP country = CHI }
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1937 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ministerofsecurity which = 5116 }
	}
}

#Japan ministers change/Tamerlan for efficient AIs

#What would you do in these circumstances?
event = { 
	id = 10501
	random = no
	country = JAP

	trigger = {
		ai = yes
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1940 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 5095 }
	}
}

#What would you do in these circumstances? All minsiters PA/available in 1938...
event = { 
	id = 10502
	random = no
	country = CHI

	trigger = {
		ai = yes
		war = { country = JAP country = CHI }
		government = fascist
		OR = {
			lost_national = { country = CHI value = 30 }
			event = 4100 #Nanjin stuff
		} 
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1938 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 52044 }
		command = { type = ministerofsecurity which = 52057 }
		command = { type = ministerofintelligence which = 52064 }
		command = { type = chiefofstaff which = 52069 }
		command = { type = chiefofarmy which = 52074 }
	}
}


#What would you do in these circumstances?
event = { 
	id = 10503
	random = no
	country = SOV

	trigger = {
		ai = yes
		government = communist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1937 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ministerofsecurity  which = 4040 }
		command = { type = chiefofstaff which = 4051}

	}
}

event = { 
	id = 10504
	random = no
	country = ENG

	trigger = {
		ai = yes
		government = democratic
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1938 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 1064 }
		command = { type = ministerofsecurity  which = 1005 }

	}
}

event = { 
	id = 10505
	random = no
	country = ENG

	trigger = {
		ai = yes
		government = democratic
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1941 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 1064 }
		command = { type = ministerofsecurity  which = 1005 }
		command = { type = ministerofintelligence which = 1075 }

	}
}


event = { 
	id = 10506
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1937 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#		command = { type = armamentminister which = 6088 }
		command = { type = ministerofintelligence which = 6089 }
#		command = { type = chiefofnavy which = 6090 }
		command = { type = chiefofair which = 6086 }

	}
}


event = { 
	id = 10507
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1941 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 6082 }
		command = { type = ministerofintelligence which = 6083 }
#		command = { type = chiefofnavy which = 6078 }
		command = { type = chiefofstaff which = 6042 }
		command = { type = chiefofair which = 6086 }

	}
}

event = { 
	id = 10508
	random = no
	country = GER

	trigger = {
		ai = yes
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1937 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		command = { type = chiefofstaff which = 88 }
		command = { type = ministerofsecurity  which = 71 }
		command = { type = foreignminister which = 47 }

	}
}

event = { 
	id = 10509
	random = no
	country = GER

	trigger = {
		ai = yes
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1943 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1944 }

	action_a = {
		command = { type = chiefofnavy which = 103 }
	}
}

event = { 
	id = 10510
	random = no
	country = GER

	trigger = {
		ai = yes
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1939 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		command = { type = chiefofarmy which = 99 }

	}
}

event = { 
	id = 10511
	random = no
	country = GER

	trigger = {
		ai = yes
		government = fascist
		war = { country = GER country = ENG }
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = chiefofstaff which = 7 }
#		command = { type = ministerofsecurity  which = 71  } #5

	}
}

event = { 
	id = 10512
	random = no
	country = ITA

	trigger = {
		ai = yes
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1939 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 3049 }
		command = { type = chiefofarmy which = 3097 }
	}
}

event = { 
	id = 10513
	random = no
	country = ITA

	trigger = {
		ai = yes
		government = fascist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1937 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ministerofsecurity  which = 3065 }
		command = { type = chiefofair which = 3108 }
		
	}
}

event = { 
	id = 10514
	random = no
	country = SOV

	trigger = {
		ai = yes
		government = communist
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1942 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 4038 }		
	}
}

event = { 
	id = 10515
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
	}

	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 1 month = january year = 1941 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#		command = { type = chiefofnavy which = 6078 }		
	}
}


event = { 
	id = 10516
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 6082 }
#		command = { type = ministerofintelligence which = 6089 }

	}
}

event = { 
	id = 10517
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1938 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 6082 }
		command = { type = ministerofintelligence which = 6083 }

	}
}

event = { 
	id = 10518
	random = no
	country = FRA

	trigger = {
		ai = yes
		government = democratic
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 2013 }
		

	}
}

event = { 
	id = 10519
	random = no
	country = FRA

	trigger = {
		ai = yes
		government = democratic
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1940 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = chiefofstaff which = 2102 }
		command = { type = ministerofintelligence which = 2093 }
		command = { type = armamentminister which = 2013 }
	}
}

event = { 
	id = 10520
	random = no
	country = FRA

	trigger = {
		ai = yes
		government = democratic
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1938 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 2013 }
		

	}
}

#schnacht dead ...
event = { 
	id = 10521
	random = no
	country = GER

	trigger = {
		ai = yes
		not = { minister = 4 }
		government = fascist
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1937 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		command = { type = armamentminister which = 56 }	
	}
}

event = { 
	id = 10522
	random = no
	country = GER

	trigger = {
		ai = yes
		not = { minister = 4 }
		government = fascist
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1938 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		command = { type = armamentminister which = 57 }	
	}
}

event = { 
	id = 10523
	random = no
	country = GER

	trigger = {
		ai = yes
		not = { minister = 4 }
		government = fascist
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1940 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1941 }

	action_a = {
		command = { type = armamentminister which = 60 }	
	}
}


event = { 
	id = 10524
	random = no
	country = GER

	trigger = {
		ai = yes
		not = { minister = 4 }
		government = fascist
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1942 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = armamentminister which = 65 }	
	}
}



#################################################################################
#    Events to help AI Germany for Barbarossa and prevent the clockwise move 					#
#################################################################################

event = {
	id = 10550
	random = no
	country = HUN

	trigger = {
		ai = yes 
		event = 5030	 #AI German
		event = 2800	 #VIC
		alliance = { country = HUN country = GER }
		owned = { province = 726 data = HUN }
		
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 726 }
		command = { type = secedeprovince which = SOV value = 719 }
		command = { type = secedeprovince which = GER value = 720 }
		command = { type = secedeprovince which = GER value = 724 }
		command = { type = secedeprovince which = SOV value = 725 }
	}
}

event = {
	id = 10551
	random = no
	country = ROM

	trigger = {
		ai = yes 
		event = 5030	 #AI German
		event = 2800	 #VIC
		alliance = { country = ROM country = GER }
		
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 763 }
		command = { type = secedeprovince which = GER value = 767 }
		command = { type = secedeprovince which = GER value = 768 }
		command = { type = secedeprovince which = GER value = 761 }
		command = { type = secedeprovince which = GER value = 728 }
		command = { type = secedeprovince which = SOV value = 719 }
		command = { type = secedeprovince which = GER value = 720 }
		command = { type = secedeprovince which = GER value = 724 }
		command = { type = secedeprovince which = SOV value = 725 }
	}
}

event = {
	id = 10552
	random = no
	country = SLO

	trigger = {
		ai = yes 
		event = 5030	 #AI German
		event = 2800	 #VIC
		alliance = { country = SLO country = GER }
		
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 763 }
		command = { type = secedeprovince which = GER value = 767 }
		command = { type = secedeprovince which = GER value = 768 }
		command = { type = secedeprovince which = GER value = 761 }
		command = { type = secedeprovince which = GER value = 728 }
		command = { type = secedeprovince which = GER value = 724 }
		command = { type = secedeprovince which = GER value = 726 }
		command = { type = secedeprovince which = GER value = 635 }
		command = { type = secedeprovince which = SOV value = 719 }
		command = { type = secedeprovince which = GER value = 720 }
		command = { type = secedeprovince which = GER value = 724 }
		command = { type = secedeprovince which = SOV value = 725 }
	}
}

event = {
	id = 10553
	random = no
	country = CZE 

	trigger = {
		ai = yes 
		event = 5030	 #AI German
		event = 2800	 #VIC
		alliance = { country = CZE country = GER }
		
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 763 }
		command = { type = secedeprovince which = GER value = 767 }
		command = { type = secedeprovince which = GER value = 768 }
		command = { type = secedeprovince which = GER value = 761 }
		command = { type = secedeprovince which = GER value = 728 }
		command = { type = secedeprovince which = GER value = 724 }
		command = { type = secedeprovince which = GER value = 726 }
		command = { type = secedeprovince which = GER value = 635 }
		command = { type = secedeprovince which = SOV value = 719 }
		command = { type = secedeprovince which = GER value = 720 }
		command = { type = secedeprovince which = GER value = 724 }
		command = { type = secedeprovince which = SOV value = 725 }
	}
}	


event = {
	id = 10554
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10601	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10555
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10602	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10556
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10586	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10557
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10587	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}


event = {
	id = 10558
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10591	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10559
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10592	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10560
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10596	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10561
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10597	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}





#####Yugoslavia partition events to ensure a free access for Germany to greece in case of war with greece######################

event = {
	id = 10562
	random = no
	country = GER

	trigger = {
		ai = yes
		war = { country = GER country = YUG }
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10563
	random = no
	country = HUN

	trigger = {
		ai = yes
		alliance = { country = HUN country = GER }
		NOT = { exists = YUG }
		event = 10562
		war = { country = GER country = GRE }
		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 751 }
		command = { type = secedeprovince which = GER value = 752 }
		command = { type = secedeprovince which = GER value = 755 }
		command = { type = secedeprovince which = GER value = 746 }
		command = { type = secedeprovince which = GER value = 744 }
		command = { type = secedeprovince which = GER value = 747 }
		command = { type = secedeprovince which = GER value = 753 }
	}
}

event = {
	id = 10564
	random = no
	country = ROM

	trigger = {
		ai = yes
		alliance = { country = HUN country = ROM }
		NOT = { exists = YUG }
		event = 10562
		war = { country = GER country = GRE }
		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 751 }
		command = { type = secedeprovince which = GER value = 752 }
		command = { type = secedeprovince which = GER value = 755 }
		command = { type = secedeprovince which = GER value = 746 }
		command = { type = secedeprovince which = GER value = 744 }
		command = { type = secedeprovince which = GER value = 747 }
		command = { type = secedeprovince which = GER value = 753 }
	}
}

event = {
	id = 10565
	random = no
	country = BUL

	trigger = {
		ai = yes
		alliance = { country = HUN country = BUL }
		NOT = { exists = YUG }
		event = 10562
		war = { country = GER country = GRE }
		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 751 }
		command = { type = secedeprovince which = GER value = 752 }
		command = { type = secedeprovince which = GER value = 755 }
		command = { type = secedeprovince which = GER value = 746 }
		command = { type = secedeprovince which = GER value = 744 }
		command = { type = secedeprovince which = GER value = 747 }
		command = { type = secedeprovince which = GER value = 753 }
	}
}



#    Avoid to see AI 120 allied div in Belgian Congo !!!

#yield equat

event = {
	id = 10566
	random = no
	country = VIC

	trigger = {
		ai = yes
		OR = {
			NOT = { control = { province = 1120 data = VIC } }
			NOT = { control = { province = 1114 data = VIC } }
			NOT = { control = { province = 1117 data = VIC } }
			NOT = { control = { province = 1118 data = VIC } }
			NOT = { control = { province = 1124 data = VIC } }
			NOT = { control = { province = 1126 data = VIC } }
			NOT = { control = { province = 1127 data = VIC } }
			NOT = { control = { province = 1128 data = VIC } }
			NOT = { control = { province = 1118 data = VIC } }
		}
		war = { country = VIC country = FRA }		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = FRA value = 1127 }
		command = { type = secedeprovince which = FRA value = 1118 }
		command = { type = secedeprovince which = FRA value = 1126 }
		command = { type = secedeprovince which = FRA value = 1128 }
		command = { type = secedeprovince which = FRA value = 1124 }
		command = { type = secedeprovince which = FRA value = 1120 }
		command = { type = secedeprovince which = FRA value = 1111 }
		command = { type = secedeprovince which = FRA value = 1112 }
		command = { type = secedeprovince which = FRA value = 1113 }
		command = { type = secedeprovince which = FRA value = 1114 }
		command = { type = secedeprovince which = FRA value = 1116 }
		command = { type = secedeprovince which = FRA value = 1117 }
		command = { type = secedeprovince which = FRA value = 1108 }
		command = { type = secedeprovince which = FRA value = 1109 }
	}
}


#yield sahara

event = {
	id = 10567
	random = no
	country = VIC

	trigger = {
		ai = yes
		NOT = { control = { province = 1077 data = VIC } }
		NOT = { control = { province = 1071 data = VIC } }
		NOT = { control = { province = 1081 data = VIC } }
		war = { country = VIC country = FRA }		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = FRA value = 1024 }
		command = { type = secedeprovince which = FRA value = 1079 }
		command = { type = secedeprovince which = FRA value = 1072 }
	}
}

#yield seneg+inland

event = {
	id = 10568
	random = no
	country = VIC

	trigger = {
		ai = yes
		OR = {
			NOT = { control = { province = 1056 data = VIC } }
			NOT = { control = { province = 1060  data = VIC } }
			NOT = { control = { province = 1061 data = VIC } }

		}
		war = { country = VIC country = FRA }		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = FRA value = 1050 }
		command = { type = secedeprovince which = FRA value = 1051 }
		command = { type = secedeprovince which = FRA value = 1052 }
		command = { type = secedeprovince which = FRA value = 1053 }
		command = { type = secedeprovince which = FRA value = 1043 }
		command = { type = secedeprovince which = FRA value = 1049 }
		command = { type = secedeprovince which = FRA value = 1073 }
		command = { type = secedeprovince which = FRA value = 1074 }
		command = { type = secedeprovince which = FRA value = 1075 }
		command = { type = secedeprovince which = FRA value = 1076 }
	}
}

#yield seneg+inland

event = {
	id = 10569
	random = no
	country = VIC

	trigger = {
		ai = yes
		NOT = { control = { province = 1033 data = VIC } }
		war = { country = VIC country = FRA }		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = FRA value = 1033 }
		command = { type = secedeprovince which = FRA value = 1030 }
		command = { type = secedeprovince which = FRA value = 1025 }
		command = { type = secedeprovince which = FRA value = 1026 }
		command = { type = secedeprovince which = FRA value = 1044 }
		command = { type = secedeprovince which = FRA value = 1045 }
		command = { type = secedeprovince which = FRA value = 1046 }
		command = { type = secedeprovince which = FRA value = 1041 }
		command = { type = secedeprovince which = FRA value = 1052 }
		command = { type = secedeprovince which = FRA value = 31 }
		command = { type = secedeprovince which = FRA value = 1047 }
		command = { type = secedeprovince which = FRA value = 1048 }
	}
}

#########################################################################
#	            events to help USA to enter the war                 #
#########################################################################

event = {
	id = 10570
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		NOT = { alliance = { country = USA country = ENG } }
			# USA comes to save the day
		OR = {
			control = { province = 1762 data = JAP } #mal
			control = { province = 1765 data = JAP } #mal
			control = { province = 1583 data = JAP } #burm
			control = { province = 1584 data = JAP } #burm
			control = { province = 1585 data = JAP } #burm
			control = { province = 1663 data = JAP } #Vlad
			control = { province = 1950 data = JAP } #jav
			control = { province = 1744 data = JAP } #sia
			control = { province = 1794 data = JAP } #born
			Control = { province = 2078 data = JAP } #aUs
			Control = { province = 2135 data = JAP } #NZ
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#		command = { type = alliance which = ENG }
		command = { type = warentry value = 20 }
#		command = { type = trigger which = 10019 }
	}
}

event = {
	id = 10571
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		NOT = { alliance = { country = USA country = ENG } }
			# USA comes to save the day
		NOT = { exists = CHI }
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#		command = { type = alliance which = ENG }
		command = { type = warentry value = 10 }
#		command = { type = trigger which = 10019 }
	}
}

event = {
	id = 10572
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		random = 5
		NOT = { alliance = { country = USA country = ENG } }
		war = { country = ENG country = GER } 
			# USA comes to save the day

		OR = {
			AND = {
				warentry = 100
				random = 5
			}
			war = { country = USA country = JAP } 
			war = { country = USA country = GER } 
		}

	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = alliance which = ENG }
		command = { type = trigger which = 10573 }
	}
}

#########################################################################################
#				DDay events
#########################################################################################


event = {
	id = 10573 
	random = no
	country = ENG 

	trigger = {
		ai = yes
		event = 5034 # US AI
		government = democratic
		war = { country = USA country = GER } # USA comes to save the day
		war = { country = ENG country = GER }
	}
	
	name ="AI_EVENT"
	desc ="Let US troops come in the SW"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = USA value = 502 } # 502
	}
}


####### Awaking of the bear-random numbers drawn from a second-based random generator ? ####

####################### Enforce MolRib Pact ################################
event = {
	id = 10223
	random = no 
	country = SOV
	
	trigger = {
		random = 10
		exists = EST 
		OR = {
			NOT = { exists = LAT }
			alliance = { country = LAT country = SOV }
			
		}
		NOT = {	alliance = { country = EST country = SOV } }
		NOT = {	alliance = { country = EST country = GER } }
		NOT = {	alliance = { country = EST country = ENG } }
		NOT = { event = 2016 }
		ai = yes
		OR = {
			event = 2013
			event = 2015
			event = 2602
			event = 2603
			war = { country = GER country = ENG }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = war which = EST }
		command = { type = dissent value = -5 }
	}
}

event = {
	id = 10583
	random = no 
	country = SOV
	
	trigger = {
		random = 20
		NOT = {	alliance = { country = LAT country = SOV } }
		NOT = {	alliance = { country = LAT country = GER } }
		NOT = {	alliance = { country = LAT country = ENG } }
		NOT = { event = 2016 }

		exists = LAT
		ai = yes
		OR = {
			
			event = 2013
			event = 2015
			event = 2602
			event = 2603
			war = { country = GER country = ENG }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = war which = LAT }
		command = { type = dissent value = -5 }
	}
}

event = {
	id = 10584
	random = no 
	country = SOV
	
	trigger = {
		random = 20
		OR = {
			NOT = { exists = LAT }
			alliance = { country = LAT country = SOV }
		}
		NOT = {	alliance = { country = LIT country = SOV } }
		NOT = {	alliance = { country = LIT country = GER } }
		NOT = {	alliance = { country = LIT country = ENG } }
		NOT = { event = 2016 }
		exists = LIT
		ai = yes
		OR = {
			event = 2013
			event = 2015
			event = 2602
			event = 2603
			war = { country = GER country = ENG }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = war which = LIT }
		command = { type = dissent value = -5 }
	}
}

####################### Stalin reacts to early wars  ################################
event = {
	id = 10585
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 2007
			event = 2012
			event = 2010
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10586 }
		command = { type = trigger which = 10605 }
	}
}

event = {
	id = 10586
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10585
		not = { event = 10605 }
		random = 40
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10587 }
		command = { type = trigger which = 10556 }
	}
}

event = {
	id = 10587
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10586	
		not = { event = 10556 }
		random = 20
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10588 }
		command = { type = trigger which = 10557 }
	}
}

event = {
	id = 10588
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10587	
		not = { event = 10557 }
		random = 10
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10589
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		NOT = { event = 2013 } #Not normal mol Rib or war ended
		NOT = { event = 2015 }
		NOT = { ispuppet = GER }
		NOT = { ispuppet = SOV }
		NOT = { event = 2602 } #holy alliance
		#limited pact therefore does not disable the trigger
		war = { country = GER country = ENG }
		NOT = { war = { country = GER country = SOV } }
		event = 10586 
		OR = {
			AND = {
				NOT = { event = 10587 }
				OR = {
					control = { province = 554 data = GER }
					control = { province = 557 data = GER }
					control = { province = 552 data = GER }
					control = { province = 548 data = GER }
					control = { province = 542 data = GER }
					control = { province = 482 data = GER }
					control = { province = 485 data = GER }
					control = { province = 487 data = GER }
					control = { province = 498 data = GER }
					control = { province = 503 data = GER }
					control = { province = 502 data = GER }
					control = { province = 501 data = GER }
				}
			}
			AND = {
				event = 10587
				NOT = { event = 10588 }
				random = 5
			}
			AND = {
				event = 10588
				random = 1
			}
				
		}
		
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10609 }
	}
}

####################### Stalin reacts to non mol rib  ################################
event = {
	id = 10590
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 2050 #proposal
			event = 2051
		}

		OR = {
			AND = {
				NOT = { event = 2600 } #no reception
				NOT = { event = 2601 }
			}

			event = 2014 #refusal
			event = 2017
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10591 }
		command = { type = trigger which = 10606 }
	}
}

event = {
	id = 10591
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		not = { event = 10606 }
		event = 10590	
		random = 70 
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10592 }
		command = { type = trigger which = 10558 }
	}
}

event = {
	id = 10592
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10591
		not = { event = 10558 }	
		random = 35
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10593 }
		command = { type = trigger which = 10559 }
	}
}

event = {
	id = 10593
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10592	
		not = { event = 10559 }
		random = 17
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10594
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		NOT = { event = 2013 } #Not normal mol Rib or war ended
		NOT = { event = 2015 }
		NOT = { event = 2602 }
		NOT = { ispuppet = GER }
		NOT = { ispuppet = SOV }
		war = { country = GER country = ENG }
		NOT = { war = { country = GER country = SOV } }
		event = 10591 #Not normal mol Rib or war ended
		OR = {
			AND = {
				NOT = { event = 10592 }
				OR = {
					control = { province = 554 data = GER }
					control = { province = 557 data = GER }
					control = { province = 552 data = GER }
					control = { province = 548 data = GER }
					control = { province = 542 data = GER }
					control = { province = 482 data = GER }
					control = { province = 485 data = GER }
					control = { province = 487 data = GER }
					control = { province = 498 data = GER }
					control = { province = 503 data = GER }
					control = { province = 502 data = GER }
					control = { province = 501 data = GER }
				}
			}
			AND = {
				event = 10592
				NOT = { event = 10593 }
				random = 5
			}
			AND = {
				event = 10593
				random = 1
			}
				
		}
		
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10609 }
	}
}

####################### Stalin reacts to limited pact-treachery  ################################
event = {
	id = 10595
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 2016
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10596 }
		command = { type = trigger which = 10607 }
	}
}

event = {
	id = 10596
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10595	
		not = { event = 10607 }
		random = 15
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10597 }
		command = { type = trigger which = 10560 }
	}
}

event = {
	id = 10597
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10596	
		not = { event = 10560 }
		random = 7
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10598 }
		command = { type = trigger which = 10561 }
	}
}

event = {
	id = 10598
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10597
		not = { event = 10561 }	
		random = 3
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10599
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		NOT = { ispuppet = GER }
		NOT = { ispuppet = SOV }
		war = { country = GER country = ENG }
		NOT = { war = { country = GER country = SOV } }
		event = 10596 #Not normal mol Rib or war ended
		OR = {
			AND = {
				NOT = { event = 10597 }
				OR = {
					control = { province = 554 data = GER }
					control = { province = 557 data = GER }
					control = { province = 552 data = GER }
					control = { province = 548 data = GER }
					control = { province = 542 data = GER }
					control = { province = 482 data = GER }
					control = { province = 485 data = GER }
					control = { province = 487 data = GER }
					control = { province = 498 data = GER }
					control = { province = 503 data = GER }
					control = { province = 502 data = GER }
					control = { province = 501 data = GER }
				}
			}
			AND = {
				event = 10597
				NOT = { event = 10598 }
				random = 5
			}
			AND = {
				event = 10598
				random = 1
			}
				
		}
		
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10609 }
	}
}

####################### Stalin reacts to sea-lion/war entry US  ################################
event = {
	id = 10600
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		war = { country = GER country = ENG }
		OR = {
			control = { province = 482 data = GER }
			control = { province = 485 data = GER }
			control = { province = 487 data = GER }
			control = { province = 498 data = GER }
			control = { province = 503 data = GER }
			control = { province = 502 data = GER }
			control = { province = 501 data = GER }
			war = { country = USA country = GER }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10601 }
		command = { type = trigger which = 10608 }
	}
}

event = {
	id = 10601
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		not = { event = 10608 }
		event = 10595	
		random = 40
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10602 }
		command = { type = trigger which = 10554 }
	}
}

event = {
	id = 10602
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		not = { event = 10554 }
		event = 10601	
		random = 20
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10603 }
		command = { type = trigger which = 10555 }
	}
}

event = {
	id = 10603
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		not = { event = 10555 }
		event = 10602	
		random = 10
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10604
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		NOT = { ispuppet = GER }
		NOT = { ispuppet = SOV }
		NOT = { event = 2602 }
		war = { country = GER country = ENG }
		NOT = { war = { country = GER country = SOV } }
		event = 10601 #Not normal mol Rib or war ended
		OR = {	AND = {
				NOT = { event = 10602 }
				OR = {
					control = { province = 554 data = GER }
					control = { province = 557 data = GER }
					control = { province = 552 data = GER }
					control = { province = 548 data = GER }
					control = { province = 542 data = GER }
					control = { province = 482 data = GER }
					control = { province = 485 data = GER }
					control = { province = 487 data = GER }
					control = { province = 498 data = GER }
					control = { province = 503 data = GER }
					control = { province = 502 data = GER }
					control = { province = 501 data = GER }
				}
			}
			AND = {
				event = 10602
				NOT = { event = 10603 }
				random = 5
			}
			AND = {
				event = 10604
				random = 1
			}
				
		}
		
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = trigger which = 10609 }
	}
}

event = {
	id = 10605
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10585 	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10606
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10590 	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10607
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10595 	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10608
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 10600 	
	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
	}
}

event = {
	id = 10609
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 10589
			event = 10594
			event = 10599
			event = 10604
		}
		OR = {
			AND = {
				OR = { 
					NOT = { exists = LAT } 	
					alliance = { country = LAT country = SOV }
					alliance = { country = LAT country = GER }
					alliance = { country = LAT country = ENG }
				}
				OR = { 
					NOT = { exists = LIT } 	
					alliance = { country = LIT country = SOV }
					alliance = { country = LIT country = GER }
					alliance = { country = LIT country = ENG }
				}
			}
			NOT = { exists = POL } 	
			alliance = { country = POL country = SOV }
			alliance = { country = POL country = GER }
		}
		NOT = {
			OR = { 
				event = 2013
				event = 2015 
				event = 2016
			}
		}

	}

	name = "AI_EVENT"
	desc = ""
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every month
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = war which = GER }
	}
}

event = {
	id = 10610
	random = no
	country = FRA
	
                trigger = { 
                	ai = yes 
			OR = {
				NOT = { control = { province = 529 data = FRA } }
				NOT = { control = { province = 525 data = FRA } }
				NOT = { control = { province = 528 data = FRA } }
				NOT = { control = { province = 522 data = FRA } }
				NOT = { control = { province = 531 data = FRA } }
				
			}
			control = { province = 1082 data = FRA } 
        	
        	}

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

		command = { type = capital  which = 1082 }
                }
	}

event = {
	id = 10611
	random = no
	country = POR
	
                trigger = { 
                	ai = yes 
			atwar = yes
			control = { province = 1999 data = POR } 
        	}

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

		command = { type = capital which = 1999 }
                }
	}

event = {
	id = 10612
	random = no
	country = ENG
	
                trigger = { 
                	ai = yes 
			OR = {
				NOT = { control = { province = 503 data = ENG } }
				NOT = { control = { province = 498 data = ENG } }
				NOT = { control = { province = 497 data = ENG } }
				NOT = { control = { province = 500 data = ENG } }
			}
			control = { province = 1446 data = ENG } 
        	
        	}

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 1 month = december year = 1946 }

	action_a = {
		name = ""

		command = { type = capital which = 1446 }
                }
	}

event = {
	id = 10203
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			supplies = 5000
			manpower = 10
			convoypool = 0
			NOT = { lost_national = { country = ENG value = 7 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10204
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10203
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10207
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10204
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10211
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10207
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10215
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10211
			supplies = 5000
			manpower = 10
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10220
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10215
			supplies = 5000
			manpower = 10
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10709
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10220
			supplies = 5000
			manpower = 10
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10710
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10709
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10711
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10710
			supplies = 5000
			manpower = 10
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}



event = {
	id = 10712
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10711
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10713
	random = no
	country = ENG
	
       trigger = { 
                	ai = yes 
			event = 10712
			OR = {
				war = { country = ENG country = GER }
				war = { country = ENG country = ITA }
				war = { country = ENG country = JAP }
				war = { country = ENG country = SOV }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = ENG value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10714
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10715
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10714
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10716
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10715
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10717
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10716
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10718
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10717
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10719
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10718
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }
	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10720
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes
			event = 10719 
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10721
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10720
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}



event = {
	id = 10722
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10721
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }		
                }
	}

event = {
	id = 10723
	random = no
	country = JAP
	
       trigger = { 
                	ai = yes 
			event = 10722
			OR = {
				war = { country = JAP country = SOV }
				war = { country = JAP country = CHI }
				war = { country = JAP country = USA }
				war = { country = JAP country = ENG }
				war = { country = JAP country = GER }
				war = { country = JAP country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = JAP value = 10 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}





event = {
	id = 10724
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10725
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10724
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
      }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10726
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10725
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
         }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10727
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10726
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
       }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
		
                }
	}

event = {
	id = 10728
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10727
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
      }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10729
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10728
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
        }
	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10730
	random = no
	country = USA
	
       trigger = { 
                	ai = yes
			supplies = 5000
			manpower = 10
			event = 10729 
				OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			NOT = { lost_national = { country = USA value = 5 } }

      }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}


event = {
	id = 10731
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10730
				OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
      }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}



event = {
	id = 10732
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10721
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
     }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10733
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			event = 10732
			OR = {
				war = { country = USA country = SOV }
				war = { country = USA country = CHI }
				war = { country = USA country = USA }
				war = { country = USA country = GER }
				war = { country = USA country = ITA }
			}
			convoypool = 0
			supplies = 5000
			manpower = 10
			NOT = { lost_national = { country = USA value = 5 } }
    }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

			command = { type = convoypool which = 200 }
			command = { type = supplies which = -5000 }
			command = { type = manpower which = -10 }
		
                }
	}

event = {
	id = 10735
	random = no
	country = FRA
	
       trigger = { 
                	ai = yes 
			alliance = { country = VIC country = FRA }
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""

#		command = { type = inherit which = VIC }
          }
}




#################################################################################################################
event = {
	id = 10736
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
		OR = {
			event = 10740
			event = 10574
			event = 10575
		}
		

        }

	name = "AI_EVENT"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = ""
#		command = { type = chiefofair which = 6046 }
		command = { type = ai which = "USA_OL.ai" }
		command = { type = trigger which = 10576 }
		command = { type = trigger which = 10577 }
		command = { type = trigger which = 10579 }
		command = { type = trigger which = 10581 }

          }
}

event = {
	id = 10737
	random = no
	country = USA
	
       trigger = { 
                	ai = yes 
			NOT = { control = { province = 989 data = ENG } }
			war = { country = USA country = GER }
			war = { country = ENG country = GER }	
        }

	name = "ai_event"
	desc = ""
        style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 
	deathdate = { day = 30 month = december year = 1947 }
	action_a = {
		command = { type = trigger which = 10738 }
		command = { type = trigger which = 10739 }
	}
}

event = {
	id = 10738
	random = no
	country = USA
	
       	trigger = { 
                	ai = yes 
			event = 10737
			not = { event = 10739 }
			random = 50
        }

	name ="AI_EVENT"
	desc =""
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 10 
	deathdate = { day = 30 month = december year = 1947 }
	action_a = {
		command = { type = trigger which = 10740 }
	}
}

event = {
	id = 10739
	random = no
	country = USA
	
       	trigger = { 
                	ai = yes 
			event = 10737
        }

	name = "ai_event"
	desc = ""
        style = 0


	date = { day = 1 month = january year = 1936 }
	offset = 10 
	deathdate = { day = 30 month = december year = 1947 }
	action_a = {
	}
}


event = {
	id = 10740
	random = no
	country = USA
	
       	trigger = { 
                	ai = yes 
			event = 10738
			random = 14
        }

	name = "ai_event"
	desc = ""
        style = 0


	date = { day = 1 month = january year = 1936 }
	offset = 30 
	deathdate = { day = 30 month = december year = 1947 }
	action_a = {
		command = { type = trigger which = 10736 }
	}
}




event = {
	id = 10574
	random = no
	country = USA


	trigger = {
		ai = yes
		war = { country = USA country = GER }
		war = { country = ENG country = GER }
		OR = {
			AND = {
				NOT = { control = { province = 788 data = SOV } }
				NOT = { control = { province = 846 data = SOV } } # Moscow
			}
			NOT = { control = { province = 1225 data = SOV } } # Stalingrad
			NOT = { control = { province = 602 data = GER } } # Berlin
			AND = {
				control = { province = 633 data = SOV }
				control = { province = 643 data = SOV }
			}
			AND = {
				technology = 2606
				technology = 2802
				technology = 2804
				technology = 1942
				technology = 13404
			}	
		}
	}

	name ="AI_EVENT"
	desc =""
	style = 0
	date = { day = 1 month = apr1l year = 1943 }
	offset = 10 
	deathdate = { day = 15 month = september year = 1943 }
	action_a = {
		command = { type = trigger which = 10736 }
	}
}

event = {
	id = 10575
	random = no
	country = USA


	trigger = {
		not = { event = 10574 }
		ai = yes
		war = { country = USA country = GER }
		war = { country = ENG country = GER }
#		random = 7	
	}

	name ="AI_EVENT"
	desc =""
	style = 0
	date = { day = 1 month = april year = 1944 }
	offset = 10 
	deathdate = { day = 15 month = september year = 1947 }
	action_a = {
		command = { type = trigger which = 10736 }
	}
}

event = {
	id = 10576 
	random = no
	country = ENG

	trigger = {
		ai = yes
		OR = {
			event = 10736
			AND = {
				NOT = { control = { province = 531 data = GER } }
				NOT = { control = { province = 532 data = GER } }
			}
		}
		war = { country = ENG country = GER }
		war = { country = USA country = GER }
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_OL.ai" }
	}
}


######## Brutal solution to solve supply problems + Free_AI
######## To be triggered by ov prep

event = {
	id = 10577
	random = no
	country = USA

	trigger = {
		ai = yes
		event = 10736
		war = { country = FRA country = GER } 
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#200 days
		command = { type = oilpool value = -30000 }
		command = { type = supplies value = -30000 }
		command = { type = trigger which = 10915 }
	}
}


event = {
	id = 10578
	random = no
	country = FRA

	trigger = {
		ai = yes
		event = 10577		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#200 days
		command = { type = oilpool value = 30000 }
		command = { type = supplies value = 30000 }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = ai which = "UK_OL.ai" }
	}
}

event = {
	id = 10579
	random = no
	country = USA

	trigger = {
		ai = yes
		event = 10736
		war = { country = HOL country = GER } 
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#200 days
		command = { type = oilpool value = -15000 }
		command = { type = supplies value = -15000 }
		command = { type = trigger which = 10917 }
	}
}

event = {
	id = 10580
	random = no
	country = HOL

	trigger = {
		ai = yes
		event = 10579 		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#200 days
		command = { type = oilpool value = 15000 }
		command = { type = supplies value = 15000 }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = ai which = "UK_OL.ai" }
	}
}

event = {
	id = 10581
	random = no
	country = USA

	trigger = {
		ai = yes
		event = 10736
		war = { country = BEL country = GER } 
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#200 days
		command = { type = oilpool value = -15000 }
		command = { type = supplies value = -15000 }
		command = { type = trigger which = 10919 }
	}
}

event = {
	id = 10582
	random = no
	country = BEL

	trigger = {
		ai = yes
		event = 10581		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#200 days
		command = { type = oilpool value = 15000 }
		command = { type = supplies value = 15000 }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = transports }
		command = { type = add_division which = destroyer }
		command = { type = add_division which = destroyer }
		command = { type = ai which = "UK_OL.ai" }
	}
}

############### Switch JAP/ITA prio in order to combine and emphasize UK/US cooperation in Italy+US activty in pacific

event = {
	id = 10741
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }		
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }	
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10742 }
	}
}

event = {
	id = 10742
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10741 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10743
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10741 
		random = 6 
		war = { country = USA country = JAP }		
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10744 }
	}
}

event = {
	id = 10744
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10743 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}






event = {
	id = 10745
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }	
		event = 10743	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10746 }
	}
}

event = {
	id = 10746
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10745 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10747
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10745
		random = 6 	
		war = { country = USA country = JAP }	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10748 }
	}
}

event = {
	id = 10748
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10747	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}





event = {
	id = 10749
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }	
		event = 10747	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
			
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10750 }
	}
}

event = {
	id = 10750
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10749 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10751
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10749
		random = 6 	
		war = { country = USA country = JAP }	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10752 }
	}
}

event = {
	id = 10752
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10751	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}









event = {
	id = 10753
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }	
		event = 10751	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
			
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10754 }
	}
}

event = {
	id = 10754
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10753 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10755
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10753
		random = 6 	
		war = { country = USA country = JAP }	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10756 }
	}
}

event = {
	id = 10756
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10755	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}





event = {
	id = 10757
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }	
		event = 10755	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
			
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10758 }
	}
}

event = {
	id = 10758
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10757 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10759
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10757
		random = 6 	
		war = { country = USA country = JAP }	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10760 }
	}
}

event = {
	id = 10760
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10759	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}





event = {
	id = 10761
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }	
		event = 10759	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }	
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10762 }
	}
}

event = {
	id = 10762
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10761 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10763
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10761
		random = 6 	
		war = { country = USA country = JAP }	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10764 }
	}
}

event = {
	id = 10764
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10763	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}










event = {
	id = 10765
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }	
		event = 10763	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
		random = 9
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 11 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Ita.ai" }
		command = { type = trigger which = 10766 }
	}
}

event = {
	id = 10766
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10765 	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Ita.ai" }
	}
}

event = {
	id = 10767
	random = no
	country = USA

	trigger = {
		ai = yes
		NOT = { event = 10736 }
		event = 10765
		random = 6 	
		war = { country = USA country = JAP }	
		OR = {
			war = { country = USA country = GER }
			war = { country = USA country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "USA_Jap.ai" }
		command = { type = trigger which = 10768 }
	}
}

event = {
	id = 10768
	random = no
	country = ENG

	trigger = {
		ai = yes
		event = 10767	
		OR = {
			war = { country = ENG country = GER }
			war = { country = ENG country = ITA }
		}
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}



event = {
	id = 10769
	random = no
	country = GER

	trigger = {
		government = fascist
		ai = yes
		OR = {
			NOT = { exists = POL }
			ispuppet = POL
		} 
		NOT = { war = { country = GER country = SOV } }
		NOT = { war = { country = GER country = FRA } }
		NOT = { alliance = { country = FRA country = GER } }
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10 # Check for trigger conditions every 10 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = war which = FRA }
	}
}

event = {
	id = 10770
	random = no
	country = GER

	trigger = {
		government = fascist
		ai = yes
		OR = {
			NOT = { exists = POL }
			ispuppet = POL
		} 
		NOT = { war = { country = GER country = SOV } }
		control = { province = 948 data = GER }
		NOT = { alliance = { country = ITA country = GER } }
		NOT = { war = { country = GER country = ITA } }
		random = 3
	}
	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = war which = ITA }
	}
}

#WE SHALL NEVER SURRENDER!#

event = {
	id = 10007
	random = no
	country = JAP

	trigger = {
		ai = yes
		event = 10016
		NOT = { event = 10771 }
		NOT = { event = 10772 }
	#Allies on Japanese Home Islands#
		NOT = {
			control = { province = 1681 data = JAP } 				
			control = { province = 1682 data = JAP } 	
			control = { province = 1683 data = JAP } 	
			control = { province = 1684 data = JAP } 	
			control = { province = 1688 data = JAP } 	
			control = { province = 1818 data = JAP } 				
			control = { province = 1819 data = JAP } 	
			control = { province = 1820 data = JAP } 	
			control = { province = 1821 data = JAP } 	
			control = { province = 1822 data = JAP } 	
			control = { province = 1823 data = JAP } 	
			control = { province = 1824 data = JAP } 	
			control = { province = 1825 data = JAP } 	
			control = { province = 1833 data = JAP } 	
			control = { province = 1834 data = JAP } 	
		}
	}
	# More triggers needed for sure#

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_defense.ai" }
	}
}	

event = {
	id = 10771
	random = no
	country = JAP

	trigger = {
		ai = yes
		
		NOT = { event = 10007 }
		NOT = { event = 10772 }

		event = 10016
		OR = {
			random = 15 #25%
			AND = {
				OR = {
					control = { province = 1804 data = JAP } 
					NOT = { war = { country = PHI country = JAP } }
				}
				OR = {
					AND = {
						control = { province = 1766 data = JAP } 
						control = { province = 1762 data = JAP } 
						control = { province = 1765 data = JAP } 
					}
					NOT = { war = { country = ENG country = JAP } }
				}
			}
		}

		#Something too conquer
		OR = {
			AND = {
				war = { country = HOL country = JAP }
				OR = {
					control = { province = 1773 data = HOL } 
					control = { province = 1794 data = HOL } 
					control = { province = 1780 data = HOL } 
					control = { province = 1950 data = HOL } 
					control = { province = 1968 data = HOL } 

				}
			}
			AND = {
				war = { country = FRA country = JAP }
				OR = {
					control = { province = 1773 data = FRA } 
					control = { province = 1794 data = FRA } 
					control = { province = 1780 data = FRA } 
					control = { province = 1950 data = FRA } 
					control = { province = 1968 data = FRA } 

				}
			}
			AND = {
				war = { country = NZL country = JAP }
				OR = {
					control = { province = 1773 data = NZL } 
					control = { province = 1794 data = NZL } 
					control = { province = 1780 data = NZL } 
					control = { province = 1950 data = NZL } 
					control = { province = 1968 data = NZL } 

				}
			}
			AND = {
				war = { country = AST country = JAP }
				OR = {
					control = { province = 1773 data = AST } 
					control = { province = 1794 data = AST } 
					control = { province = 1780 data = AST } 
					control = { province = 1950 data = AST } 
					control = { province = 1968 data = AST } 

				}
			}
			AND = {
				war = { country = ENG country = JAP }
				OR = {
					control = { province = 1773 data = ENG } 
					control = { province = 1794 data = ENG } 
					control = { province = 1780 data = ENG } 
					control = { province = 1950 data = ENG } 
					control = { province = 1968 data = ENG } 

				}
			}
			AND = {
				war = { country = USA country = JAP }
				OR = {
					control = { province = 1773 data = USA } 
					control = { province = 1794 data = USA } 
					control = { province = 1780 data = USA } 
					control = { province = 1950 data = USA } 
					control = { province = 1968 data = USA } 

				}
			}
			AND = {
				war = { country = CHI country = JAP }
				OR = {

					control = { province = 1773 data = CHI } 
					control = { province = 1794 data = CHI } 
					control = { province = 1780 data = CHI } 
					control = { province = 1950 data = CHI } 
					control = { province = 1968 data = CHI } 

				}
			}
		}

	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_indonesia.ai" }
	}
}

event = {
	id = 10772
	random = no
	country = JAP

	trigger = {
		ai = yes
		NOT = { event = 10771 }
		NOT = { event = 10007 }

		event = 10016
		OR = {
			random = 15 #25%
			AND = {
				OR = {
					control = { province = 1804 data = JAP } 
					NOT = { war = { country = PHI country = JAP } }
				}
				OR = {
					AND = {
						control = { province = 1766 data = JAP } 
						control = { province = 1762 data = JAP } 
						control = { province = 1765 data = JAP } 
					}
					NOT = { war = { country = ENG country = JAP } }
				}
			}
		}
	#something to conquer
		OR = {
			NOT = {
				control = { province = 1998 data = JAP } 				
				control = { province = 2002 data = JAP } 	
				control = { province = 2035 data = JAP } 	
				control = { province = 1903 data = JAP } 	
				control = { province = 1919 data = JAP } 	
				control = { province = 1923 data = JAP } 				
				control = { province = 1909 data = JAP } 	
				control = { province = 1899 data = JAP } 	
				control = { province = 1915 data = JAP } 	
				control = { province = 1894 data = JAP } 
			}
			AND = {
				war = { country = USA country = JAP } 
				OR = {
					control = { province = 1889 data = USA }
					control = { province = 1942 data = USA }
				}
			}	
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_MidPac.ai" }
	}
}	






























event = {
	id = 10773
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10772
			event = 10007
			event = 10771
		}
		NOT = { event = 10774 }
		NOT = { event = 10775 }
		NOT = { event = 10776 }
		OR = {
			AND = {
				event = 10772
				OR = {
					random = 8 
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10771
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}
		} # Time to move on
		#something to conquer
		OR = {
			AND = {
				OR = {
					control = { province = 1804 data = PHI } 
					control = { province = 1766 data = PHI } 
					control = { province = 1762 data = PHI } 
					control = { province = 1765 data = PHI } 
				}
				war = { country = PHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = USA } 
					control = { province = 1766 data = USA } 
					control = { province = 1762 data = USA } 
					control = { province = 1765 data = USA } 
				}
				war = { country = USA country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = ENG } 
					control = { province = 1766 data = ENG } 
					control = { province = 1762 data = ENG } 
					control = { province = 1765 data = ENG } 
				}
				war = { country = ENG country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = CHI } 
					control = { province = 1766 data = CHI } 
					control = { province = 1762 data = CHI } 
					control = { province = 1765 data = CHI } 
				}
				war = { country = CHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = AST } 
					control = { province = 1766 data = AST } 
					control = { province = 1762 data = AST } 
					control = { province = 1765 data = AST } 
				}
				war = { country = AST country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = NZL } 
					control = { province = 1766 data = NZL } 
					control = { province = 1762 data = NZL } 
					control = { province = 1765 data = NZL } 
				}
				war = { country = NZL country = JAP }
			}
		}
		
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_sea.ai" }
	}
}	

event = {
	id = 10774
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10772
			event = 10771
		}
		NOT = { event = 10773 }
		NOT = { event = 10775 }
		NOT = { event = 10776 }
	#Allies on Japanese Home Islands#
		NOT = {
			control = { province = 1681 data = JAP } 				
			control = { province = 1682 data = JAP } 	
			control = { province = 1683 data = JAP } 	
			control = { province = 1684 data = JAP } 	
			control = { province = 1688 data = JAP } 	
			control = { province = 1818 data = JAP } 				
			control = { province = 1819 data = JAP } 	
			control = { province = 1820 data = JAP } 	
			control = { province = 1821 data = JAP } 	
			control = { province = 1822 data = JAP } 	
			control = { province = 1823 data = JAP } 	
			control = { province = 1824 data = JAP } 	
			control = { province = 1825 data = JAP } 	
			control = { province = 1833 data = JAP } 	
			control = { province = 1834 data = JAP } 	
		}
	}
	# More triggers needed for sure#

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_defense.ai" }
	}
}	

event = {
	id = 10775
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10007
			event = 10772
		}
		NOT = { event = 10773 }
		NOT = { event = 10774 }
		NOT = { event = 10776 }
		OR = {
			AND = {
				event = 10772
				OR = {
					random = 8 
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			#Can not come from Japan_Sea
		}



		#Something too conquer
		OR = {
			AND = {
				war = { country = HOL country = JAP }
				OR = {
					control = { province = 1773 data = HOL } 
					control = { province = 1794 data = HOL } 
					control = { province = 1780 data = HOL } 
					control = { province = 1950 data = HOL } 
					control = { province = 1968 data = HOL } 

				}
			}
			AND = {
				war = { country = FRA country = JAP }
				OR = {
					control = { province = 1773 data = FRA } 
					control = { province = 1794 data = FRA } 
					control = { province = 1780 data = FRA } 
					control = { province = 1950 data = FRA } 
					control = { province = 1968 data = FRA } 

				}
			}
			AND = {
				war = { country = NZL country = JAP }
				OR = {
					control = { province = 1773 data = NZL } 
					control = { province = 1794 data = NZL } 
					control = { province = 1780 data = NZL } 
					control = { province = 1950 data = NZL } 
					control = { province = 1968 data = NZL } 

				}
			}
			AND = {
				war = { country = AST country = JAP }
				OR = {
					control = { province = 1773 data = AST } 
					control = { province = 1794 data = AST } 
					control = { province = 1780 data = AST } 
					control = { province = 1950 data = AST } 
					control = { province = 1968 data = AST } 

				}
			}
			AND = {
				war = { country = ENG country = JAP }
				OR = {
					control = { province = 1773 data = ENG } 
					control = { province = 1794 data = ENG } 
					control = { province = 1780 data = ENG } 
					control = { province = 1950 data = ENG } 
					control = { province = 1968 data = ENG } 

				}
			}
			AND = {
				war = { country = USA country = JAP }
				OR = {
					control = { province = 1773 data = USA } 
					control = { province = 1794 data = USA } 
					control = { province = 1780 data = USA } 
					control = { province = 1950 data = USA } 
					control = { province = 1968 data = USA } 

				}
			}
			AND = {
				war = { country = CHI country = JAP }
				OR = {

					control = { province = 1773 data = CHI } 
					control = { province = 1794 data = CHI } 
					control = { province = 1780 data = CHI } 
					control = { province = 1950 data = CHI } 
					control = { province = 1968 data = CHI } 

				}
			}
		}

	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_indonesia.ai" }
	}
}

event = {
	id = 10776
	random = no
	country = JAP

	trigger = {
		ai = yes
		NOT = { event = 10773 }
		NOT = { event = 10774 }
		NOT = { event = 10775 }
		OR = {
			event = 10007
			event = 10771
		}

		OR = {
			AND = {
				event = 10771
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

			AND = {
				event = 10007
				AND = {
					control = { province = 1681 data = JAP } 				
					control = { province = 1682 data = JAP } 	
					control = { province = 1683 data = JAP } 	
					control = { province = 1684 data = JAP } 	
					control = { province = 1688 data = JAP } 	
					control = { province = 1818 data = JAP } 				
					control = { province = 1819 data = JAP } 	
					control = { province = 1820 data = JAP } 	
					control = { province = 1821 data = JAP } 	
					control = { province = 1822 data = JAP } 	
					control = { province = 1823 data = JAP } 	
					control = { province = 1824 data = JAP } 	
					control = { province = 1825 data = JAP } 	
					control = { province = 1833 data = JAP } 	
					control = { province = 1834 data = JAP } 
				}
			}
		}
	#something to conquer
		OR = {
			NOT = {
				control = { province = 1998 data = JAP } 				
				control = { province = 2002 data = JAP } 	
				control = { province = 2035 data = JAP } 	
				control = { province = 1903 data = JAP } 	
				control = { province = 1919 data = JAP } 	
				control = { province = 1923 data = JAP } 				
				control = { province = 1909 data = JAP } 	
				control = { province = 1899 data = JAP } 	
				control = { province = 1915 data = JAP } 	
				control = { province = 1894 data = JAP } 
			}
			AND = {
				war = { country = USA country = JAP } 
				OR = {
					control = { province = 1889 data = USA }
					control = { province = 1942 data = USA }
				}
			}	
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_MidPac.ai" }
	}
}	











event = {
	id = 10777
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10774
			event = 10775
			event = 10776
		}
		NOT = { event = 10778 }
		NOT = { event = 10779 }
		NOT = { event = 10780 }
		OR = {
			AND = {
				event = 10776
				OR = {
					random = 8
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10775
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

		} # Time to move on
		#something to conquer
		OR = {
			AND = {
				OR = {
					control = { province = 1804 data = PHI } 
					control = { province = 1766 data = PHI } 
					control = { province = 1762 data = PHI } 
					control = { province = 1765 data = PHI } 
				}
				war = { country = PHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = USA } 
					control = { province = 1766 data = USA } 
					control = { province = 1762 data = USA } 
					control = { province = 1765 data = USA } 
				}
				war = { country = USA country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = ENG } 
					control = { province = 1766 data = ENG } 
					control = { province = 1762 data = ENG } 
					control = { province = 1765 data = ENG } 
				}
				war = { country = ENG country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = CHI } 
					control = { province = 1766 data = CHI } 
					control = { province = 1762 data = CHI } 
					control = { province = 1765 data = CHI } 
				}
				war = { country = CHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = AST } 
					control = { province = 1766 data = AST } 
					control = { province = 1762 data = AST } 
					control = { province = 1765 data = AST } 
				}
				war = { country = AST country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = NZL } 
					control = { province = 1766 data = NZL } 
					control = { province = 1762 data = NZL } 
					control = { province = 1765 data = NZL } 
				}
				war = { country = NZL country = JAP }
			}
		}
		
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_sea.ai" }
	}
}	

event = {
	id = 10778
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10773
			event = 10775
			event = 10776
		}
		NOT = { event = 10777 }
		NOT = { event = 10779 }
		NOT = { event = 10780 }
	#Allies on Japanese Home Islands#
		NOT = {
			control = { province = 1681 data = JAP } 				
			control = { province = 1682 data = JAP } 	
			control = { province = 1683 data = JAP } 	
			control = { province = 1684 data = JAP } 	
			control = { province = 1688 data = JAP } 	
			control = { province = 1818 data = JAP } 				
			control = { province = 1819 data = JAP } 	
			control = { province = 1820 data = JAP } 	
			control = { province = 1821 data = JAP } 	
			control = { province = 1822 data = JAP } 	
			control = { province = 1823 data = JAP } 	
			control = { province = 1824 data = JAP } 	
			control = { province = 1825 data = JAP } 	
			control = { province = 1833 data = JAP } 	
			control = { province = 1834 data = JAP } 	
		}
	}
	# More triggers needed for sure#

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_defense.ai" }
	}
}	

event = {
	id = 10779
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10773
			event = 10774
			event = 10776
		}
		NOT = { event = 10777 }
		NOT = { event = 10778 }
		NOT = { event = 10780 }
		OR = {
			AND = {
				event = 10776
				OR = {
					random = 8
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10773
				OR = {
					random = 15 #25%
					AND = {
						OR = {
							control = { province = 1804 data = JAP } 
							NOT = { war = { country = PHI country = JAP } }
						}
						OR = {
							AND = {
								control = { province = 1766 data = JAP } 
								control = { province = 1762 data = JAP } 
								control = { province = 1765 data = JAP } 
							}
							NOT = { war = { country = ENG country = JAP } }
						}
					}
				}
			}
		}



		#Something too conquer
		OR = {
			AND = {
				war = { country = HOL country = JAP }
				OR = {
					control = { province = 1773 data = HOL } 
					control = { province = 1794 data = HOL } 
					control = { province = 1780 data = HOL } 
					control = { province = 1950 data = HOL } 
					control = { province = 1968 data = HOL } 

				}
			}
			AND = {
				war = { country = FRA country = JAP }
				OR = {
					control = { province = 1773 data = FRA } 
					control = { province = 1794 data = FRA } 
					control = { province = 1780 data = FRA } 
					control = { province = 1950 data = FRA } 
					control = { province = 1968 data = FRA } 

				}
			}
			AND = {
				war = { country = NZL country = JAP }
				OR = {
					control = { province = 1773 data = NZL } 
					control = { province = 1794 data = NZL } 
					control = { province = 1780 data = NZL } 
					control = { province = 1950 data = NZL } 
					control = { province = 1968 data = NZL } 

				}
			}
			AND = {
				war = { country = AST country = JAP }
				OR = {
					control = { province = 1773 data = AST } 
					control = { province = 1794 data = AST } 
					control = { province = 1780 data = AST } 
					control = { province = 1950 data = AST } 
					control = { province = 1968 data = AST } 

				}
			}
			AND = {
				war = { country = ENG country = JAP }
				OR = {
					control = { province = 1773 data = ENG } 
					control = { province = 1794 data = ENG } 
					control = { province = 1780 data = ENG } 
					control = { province = 1950 data = ENG } 
					control = { province = 1968 data = ENG } 

				}
			}
			AND = {
				war = { country = USA country = JAP }
				OR = {
					control = { province = 1773 data = USA } 
					control = { province = 1794 data = USA } 
					control = { province = 1780 data = USA } 
					control = { province = 1950 data = USA } 
					control = { province = 1968 data = USA } 

				}
			}
			AND = {
				war = { country = CHI country = JAP }
				OR = {

					control = { province = 1773 data = CHI } 
					control = { province = 1794 data = CHI } 
					control = { province = 1780 data = CHI } 
					control = { province = 1950 data = CHI } 
					control = { province = 1968 data = CHI } 

				}
			}
		}

	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_indonesia.ai" }
	}
}

event = {
	id = 10780
	random = no
	country = JAP

	trigger = {
		ai = yes
		NOT = { event = 10777 }
		NOT = { event = 10778 }
		NOT = { event = 10779 }
		OR = {
			event = 10773
			event = 10774
			event = 10775
		}

		OR = {
			AND = {
				event = 10775
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

			AND = {
				event = 10074
				AND = {
					control = { province = 1681 data = JAP } 				
					control = { province = 1682 data = JAP } 	
					control = { province = 1683 data = JAP } 	
					control = { province = 1684 data = JAP } 	
					control = { province = 1688 data = JAP } 	
					control = { province = 1818 data = JAP } 				
					control = { province = 1819 data = JAP } 	
					control = { province = 1820 data = JAP } 	
					control = { province = 1821 data = JAP } 	
					control = { province = 1822 data = JAP } 	
					control = { province = 1823 data = JAP } 	
					control = { province = 1824 data = JAP } 	
					control = { province = 1825 data = JAP } 	
					control = { province = 1833 data = JAP } 	
					control = { province = 1834 data = JAP } 
				}
			}
			AND = {
				event = 10773
				OR = {
					random = 15 #25%
					AND = {
						OR = {
							control = { province = 1804 data = JAP } 
							NOT = { war = { country = PHI country = JAP } }
						}
						OR = {
							AND = {
								control = { province = 1766 data = JAP } 
								control = { province = 1762 data = JAP } 
								control = { province = 1765 data = JAP } 
							}
							NOT = { war = { country = ENG country = JAP } }
						}
					}
				}
			}
		}
	#something to conquer
		OR = {
			NOT = {
				control = { province = 1998 data = JAP } 				
				control = { province = 2002 data = JAP } 	
				control = { province = 2035 data = JAP } 	
				control = { province = 1903 data = JAP } 	
				control = { province = 1919 data = JAP } 	
				control = { province = 1923 data = JAP } 				
				control = { province = 1909 data = JAP } 	
				control = { province = 1899 data = JAP } 	
				control = { province = 1915 data = JAP } 	
				control = { province = 1894 data = JAP } 
			}
			AND = {
				war = { country = USA country = JAP } 
				OR = {
					control = { province = 1889 data = USA }
					control = { province = 1942 data = USA }
				}
			}	
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_MidPac.ai" }
	}
}	

























event = {
	id = 10781
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10778
			event = 10779
			event = 10780
		}
		NOT = { event = 10782 }
		NOT = { event = 10783 }
		NOT = { event = 10784 }
		OR = {
			AND = {
				event = 10780
				OR = {
					random = 8
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10779
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

		} # Time to move on
		#something to conquer
		OR = {
			AND = {
				OR = {
					control = { province = 1804 data = PHI } 
					control = { province = 1766 data = PHI } 
					control = { province = 1762 data = PHI } 
					control = { province = 1765 data = PHI } 
				}
				war = { country = PHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = USA } 
					control = { province = 1766 data = USA } 
					control = { province = 1762 data = USA } 
					control = { province = 1765 data = USA } 
				}
				war = { country = USA country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = ENG } 
					control = { province = 1766 data = ENG } 
					control = { province = 1762 data = ENG } 
					control = { province = 1765 data = ENG } 
				}
				war = { country = ENG country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = CHI } 
					control = { province = 1766 data = CHI } 
					control = { province = 1762 data = CHI } 
					control = { province = 1765 data = CHI } 
				}
				war = { country = CHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = AST } 
					control = { province = 1766 data = AST } 
					control = { province = 1762 data = AST } 
					control = { province = 1765 data = AST } 
				}
				war = { country = AST country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = NZL } 
					control = { province = 1766 data = NZL } 
					control = { province = 1762 data = NZL } 
					control = { province = 1765 data = NZL } 
				}
				war = { country = NZL country = JAP }
			}
		}
		
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_sea.ai" }
	}
}	

event = {
	id = 10782
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10777
			event = 10779
			event = 10780
		}
		NOT = { event = 10781 }
		NOT = { event = 10783 }
		NOT = { event = 10784 }
	#Allies on Japanese Home Islands#
		NOT = {
			control = { province = 1681 data = JAP } 				
			control = { province = 1682 data = JAP } 	
			control = { province = 1683 data = JAP } 	
			control = { province = 1684 data = JAP } 	
			control = { province = 1688 data = JAP } 	
			control = { province = 1818 data = JAP } 				
			control = { province = 1819 data = JAP } 	
			control = { province = 1820 data = JAP } 	
			control = { province = 1821 data = JAP } 	
			control = { province = 1822 data = JAP } 	
			control = { province = 1823 data = JAP } 	
			control = { province = 1824 data = JAP } 	
			control = { province = 1825 data = JAP } 	
			control = { province = 1833 data = JAP } 	
			control = { province = 1834 data = JAP } 	
		}
	}
	# More triggers needed for sure#

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_defense.ai" }
	}
}	

event = {
	id = 10783
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10777
			event = 10778
			event = 10780
		}
		NOT = { event = 10781 }
		NOT = { event = 10782 }
		NOT = { event = 10784 }
		OR = {
			AND = {
				event = 10780
				OR = {
					random = 8
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10777
				OR = {
					random = 15 #25%
					AND = {
						OR = {
							control = { province = 1804 data = JAP } 
							NOT = { war = { country = PHI country = JAP } }
						}
						OR = {
							AND = {
								control = { province = 1766 data = JAP } 
								control = { province = 1762 data = JAP } 
								control = { province = 1765 data = JAP } 
							}
							NOT = { war = { country = ENG country = JAP } }
						}
					}
				}
			}
		}



		#Something too conquer
		OR = {
			AND = {
				war = { country = HOL country = JAP }
				OR = {
					control = { province = 1773 data = HOL } 
					control = { province = 1794 data = HOL } 
					control = { province = 1780 data = HOL } 
					control = { province = 1950 data = HOL } 
					control = { province = 1968 data = HOL } 

				}
			}
			AND = {
				war = { country = FRA country = JAP }
				OR = {
					control = { province = 1773 data = FRA } 
					control = { province = 1794 data = FRA } 
					control = { province = 1780 data = FRA } 
					control = { province = 1950 data = FRA } 
					control = { province = 1968 data = FRA } 

				}
			}
			AND = {
				war = { country = NZL country = JAP }
				OR = {
					control = { province = 1773 data = NZL } 
					control = { province = 1794 data = NZL } 
					control = { province = 1780 data = NZL } 
					control = { province = 1950 data = NZL } 
					control = { province = 1968 data = NZL } 

				}
			}
			AND = {
				war = { country = AST country = JAP }
				OR = {
					control = { province = 1773 data = AST } 
					control = { province = 1794 data = AST } 
					control = { province = 1780 data = AST } 
					control = { province = 1950 data = AST } 
					control = { province = 1968 data = AST } 

				}
			}
			AND = {
				war = { country = ENG country = JAP }
				OR = {
					control = { province = 1773 data = ENG } 
					control = { province = 1794 data = ENG } 
					control = { province = 1780 data = ENG } 
					control = { province = 1950 data = ENG } 
					control = { province = 1968 data = ENG } 

				}
			}
			AND = {
				war = { country = USA country = JAP }
				OR = {
					control = { province = 1773 data = USA } 
					control = { province = 1794 data = USA } 
					control = { province = 1780 data = USA } 
					control = { province = 1950 data = USA } 
					control = { province = 1968 data = USA } 

				}
			}
			AND = {
				war = { country = CHI country = JAP }
				OR = {

					control = { province = 1773 data = CHI } 
					control = { province = 1794 data = CHI } 
					control = { province = 1780 data = CHI } 
					control = { province = 1950 data = CHI } 
					control = { province = 1968 data = CHI } 

				}
			}
		}

	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_indonesia.ai" }
	}
}

event = {
	id = 10784
	random = no
	country = JAP

	trigger = {
		ai = yes
		NOT = { event = 10781 }
		NOT = { event = 10782 }
		NOT = { event = 10783 }
		OR = {
			event = 10777
			event = 10778
			event = 10779
		}

		OR = {
			AND = {
				event = 10779
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

			AND = {
				event = 10778
				AND = {
					control = { province = 1681 data = JAP } 				
					control = { province = 1682 data = JAP } 	
					control = { province = 1683 data = JAP } 	
					control = { province = 1684 data = JAP } 	
					control = { province = 1688 data = JAP } 	
					control = { province = 1818 data = JAP } 				
					control = { province = 1819 data = JAP } 	
					control = { province = 1820 data = JAP } 	
					control = { province = 1821 data = JAP } 	
					control = { province = 1822 data = JAP } 	
					control = { province = 1823 data = JAP } 	
					control = { province = 1824 data = JAP } 	
					control = { province = 1825 data = JAP } 	
					control = { province = 1833 data = JAP } 	
					control = { province = 1834 data = JAP } 
				}
			}
			AND = {
				event = 10777
				OR = {
					random = 25 #25%
					AND = {
						OR = {
							control = { province = 1804 data = JAP } 
							NOT = { war = { country = PHI country = JAP } }
						}
						OR = {
							AND = {
								control = { province = 1766 data = JAP } 
								control = { province = 1762 data = JAP } 
								control = { province = 1765 data = JAP } 
							}
							NOT = { war = { country = ENG country = JAP } }
						}
					}
				}
			}
		}
	#something to conquer
		OR = {
			NOT = {
				control = { province = 1998 data = JAP } 				
				control = { province = 2002 data = JAP } 	
				control = { province = 2035 data = JAP } 	
				control = { province = 1903 data = JAP } 	
				control = { province = 1919 data = JAP } 	
				control = { province = 1923 data = JAP } 				
				control = { province = 1909 data = JAP } 	
				control = { province = 1899 data = JAP } 	
				control = { province = 1915 data = JAP } 	
				control = { province = 1894 data = JAP } 
			}
			AND = {
				war = { country = USA country = JAP } 
				OR = {
					control = { province = 1889 data = USA }
					control = { province = 1942 data = USA }
				}
			}	
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_MidPac.ai" }
	}
}	













event = {
	id = 10785
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10782
			event = 10783
			event = 10784
		}
		NOT = { event = 10786 }
		NOT = { event = 10787 }
		NOT = { event = 10788 }
		OR = {
			AND = {
				event = 10784
				OR = {
					random = 8
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10783
				OR = {
					random = 25 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

		} # Time to move on
		#something to conquer
		OR = {
			AND = {
				OR = {
					control = { province = 1804 data = PHI } 
					control = { province = 1766 data = PHI } 
					control = { province = 1762 data = PHI } 
					control = { province = 1765 data = PHI } 
				}
				war = { country = PHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = USA } 
					control = { province = 1766 data = USA } 
					control = { province = 1762 data = USA } 
					control = { province = 1765 data = USA } 
				}
				war = { country = USA country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = ENG } 
					control = { province = 1766 data = ENG } 
					control = { province = 1762 data = ENG } 
					control = { province = 1765 data = ENG } 
				}
				war = { country = ENG country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = CHI } 
					control = { province = 1766 data = CHI } 
					control = { province = 1762 data = CHI } 
					control = { province = 1765 data = CHI } 
				}
				war = { country = CHI country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = AST } 
					control = { province = 1766 data = AST } 
					control = { province = 1762 data = AST } 
					control = { province = 1765 data = AST } 
				}
				war = { country = AST country = JAP }
			}
			AND = {
				OR = {
					control = { province = 1804 data = NZL } 
					control = { province = 1766 data = NZL } 
					control = { province = 1762 data = NZL } 
					control = { province = 1765 data = NZL } 
				}
				war = { country = NZL country = JAP }
			}
		}
		
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_sea.ai" }
	}
}	

event = {
	id = 10786
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10781
			event = 10783
			event = 10784
		}
		NOT = { event = 10785 }
		NOT = { event = 10787 }
		NOT = { event = 10788 }
	#Allies on Japanese Home Islands#
		NOT = {
			control = { province = 1681 data = JAP } 				
			control = { province = 1682 data = JAP } 	
			control = { province = 1683 data = JAP } 	
			control = { province = 1684 data = JAP } 	
			control = { province = 1688 data = JAP } 	
			control = { province = 1818 data = JAP } 				
			control = { province = 1819 data = JAP } 	
			control = { province = 1820 data = JAP } 	
			control = { province = 1821 data = JAP } 	
			control = { province = 1822 data = JAP } 	
			control = { province = 1823 data = JAP } 	
			control = { province = 1824 data = JAP } 	
			control = { province = 1825 data = JAP } 	
			control = { province = 1833 data = JAP } 	
			control = { province = 1834 data = JAP } 	
		}
	}
	# More triggers needed for sure#

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_defense.ai" }
	}
}	

event = {
	id = 10787
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10781
			event = 10782
			event = 10784
		}
		NOT = { event = 10785 }
		NOT = { event = 10786 }
		NOT = { event = 10788 }
		OR = {
			AND = {
				event = 10784
				OR = {
					random = 8
					AND = {
						control = { province = 1998 data = JAP } 				
						control = { province = 2002 data = JAP } 	
						control = { province = 2035 data = JAP } 	
						control = { province = 1903 data = JAP } 	
						control = { province = 1919 data = JAP } 	
						control = { province = 1923 data = JAP } 				
						control = { province = 1909 data = JAP } 	
						control = { province = 1899 data = JAP } 	
						control = { province = 1915 data = JAP } 	
						control = { province = 1894 data = JAP }
						OR = {
							NOT = { war = { country = USA country = JAP } }
							AND = {
								control = { province = 1889 data = JAP }
								control = { province = 1942 data = JAP }
							}
						}
					}
				}
				
			}
			AND = {
				event = 10781
				OR = {
					random = 15 #25%
					AND = {
						OR = {
							control = { province = 1804 data = JAP } 
							NOT = { war = { country = PHI country = JAP } }
						}
						OR = {
							AND = {
								control = { province = 1766 data = JAP } 
								control = { province = 1762 data = JAP } 
								control = { province = 1765 data = JAP } 
							}
							NOT = { war = { country = ENG country = JAP } }
						}
					}
				}
			}
		}



		#Something too conquer
		OR = {
			AND = {
				war = { country = HOL country = JAP }
				OR = {
					control = { province = 1773 data = HOL } 
					control = { province = 1794 data = HOL } 
					control = { province = 1780 data = HOL } 
					control = { province = 1950 data = HOL } 
					control = { province = 1968 data = HOL } 

				}
			}
			AND = {
				war = { country = FRA country = JAP }
				OR = {
					control = { province = 1773 data = FRA } 
					control = { province = 1794 data = FRA } 
					control = { province = 1780 data = FRA } 
					control = { province = 1950 data = FRA } 
					control = { province = 1968 data = FRA } 

				}
			}
			AND = {
				war = { country = NZL country = JAP }
				OR = {
					control = { province = 1773 data = NZL } 
					control = { province = 1794 data = NZL } 
					control = { province = 1780 data = NZL } 
					control = { province = 1950 data = NZL } 
					control = { province = 1968 data = NZL } 

				}
			}
			AND = {
				war = { country = AST country = JAP }
				OR = {
					control = { province = 1773 data = AST } 
					control = { province = 1794 data = AST } 
					control = { province = 1780 data = AST } 
					control = { province = 1950 data = AST } 
					control = { province = 1968 data = AST } 

				}
			}
			AND = {
				war = { country = ENG country = JAP }
				OR = {
					control = { province = 1773 data = ENG } 
					control = { province = 1794 data = ENG } 
					control = { province = 1780 data = ENG } 
					control = { province = 1950 data = ENG } 
					control = { province = 1968 data = ENG } 

				}
			}
			AND = {
				war = { country = USA country = JAP }
				OR = {
					control = { province = 1773 data = USA } 
					control = { province = 1794 data = USA } 
					control = { province = 1780 data = USA } 
					control = { province = 1950 data = USA } 
					control = { province = 1968 data = USA } 

				}
			}
			AND = {
				war = { country = CHI country = JAP }
				OR = {

					control = { province = 1773 data = CHI } 
					control = { province = 1794 data = CHI } 
					control = { province = 1780 data = CHI } 
					control = { province = 1950 data = CHI } 
					control = { province = 1968 data = CHI } 

				}
			}
		}

	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_indonesia.ai" }
	}
}

event = {
	id = 10788
	random = no
	country = JAP

	trigger = {
		ai = yes
		NOT = { event = 10785 }
		NOT = { event = 10786 }
		NOT = { event = 10787 }
		OR = {
			event = 10781
			event = 10782
			event = 10783
		}

		OR = {
			AND = {
				event = 10783
				OR = {
					random = 15 #25% a month
					AND = {
						control = { province = 1773 data = JAP } 
						control = { province = 1794 data = JAP } 
						control = { province = 1780 data = JAP } 
						control = { province = 1950 data = JAP } 
						control = { province = 1968 data = JAP } 
					}
				}
				
			}

			AND = {
				event = 10782
				AND = {
					control = { province = 1681 data = JAP } 				
					control = { province = 1682 data = JAP } 	
					control = { province = 1683 data = JAP } 	
					control = { province = 1684 data = JAP } 	
					control = { province = 1688 data = JAP } 	
					control = { province = 1818 data = JAP } 				
					control = { province = 1819 data = JAP } 	
					control = { province = 1820 data = JAP } 	
					control = { province = 1821 data = JAP } 	
					control = { province = 1822 data = JAP } 	
					control = { province = 1823 data = JAP } 	
					control = { province = 1824 data = JAP } 	
					control = { province = 1825 data = JAP } 	
					control = { province = 1833 data = JAP } 	
					control = { province = 1834 data = JAP } 
				}
			}
			AND = {
				event = 10781
				OR = {
					random = 15 #25%
					AND = {
						OR = {
							control = { province = 1804 data = JAP } 
							NOT = { war = { country = PHI country = JAP } }
						}
						OR = {
							AND = {
								control = { province = 1766 data = JAP } 
								control = { province = 1762 data = JAP } 
								control = { province = 1765 data = JAP } 
							}
							NOT = { war = { country = ENG country = JAP } }
						}
					}
				}
			}
		}
	#something to conquer
		OR = {
			NOT = {
				control = { province = 1998 data = JAP } 				
				control = { province = 2002 data = JAP } 	
				control = { province = 2035 data = JAP } 	
				control = { province = 1903 data = JAP } 	
				control = { province = 1919 data = JAP } 	
				control = { province = 1923 data = JAP } 				
				control = { province = 1909 data = JAP } 	
				control = { province = 1899 data = JAP } 	
				control = { province = 1915 data = JAP } 	
				control = { province = 1894 data = JAP } 
			}
			AND = {
				war = { country = USA country = JAP } 
				OR = {
					control = { province = 1889 data = USA }
					control = { province = 1942 data = USA }
				}
			}	
		}
	}

	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_MidPac.ai" }
	}
}	


event = {
	id = 10789
	random = no
	country = JAP

	trigger = {
		ai = yes
		OR = {
			event = 10785 
			event = 10786 
			event = 10787 
		}
		random = 15
	}

		
	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_MidPac.ai" }
	}
}	

event = {
	id = 10790
	random = no
	country = JAP

	trigger = {
		ai = yes
		NOT = { event = 10016 } 
		OR = {

			war = { country = CHI country = JAP }
			lost_IC = { country = CHI value = 30 }
		}
	}

		
	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "japan_DeepChina.ai" }
	}
}	

event = {
	id = 10791
	random = no
	country = CHI

	trigger = {
		ai = yes
		OR = {
			lost_IC = { country = CHI value = 30 }
		}
	}

		
	name = "AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = ai which = "defensive.ai" }
	}
}	

event = { 
	id = 10792
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
	}
	name = "AI_EVENT"
	desc = " "

	style = 0
	date = { day = 3 month = january year = 1939 }
	offset = 7 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
#		command = { type = chiefofnavy which = 6078 }
	}
}


event = {
	id = 10793
	random = no
	country = SOV

	trigger = {
		ai = yes
		war = { country = SOV country = GER }
		
			OR = {
				NOT = { control = { province = 781 data = SOV } } # Smolensk	
				NOT = { control = { province = 775 data = SOV } } # Kiev
				NOT = { control = { province = 791 data = SOV } } 
				NOT = { control = { province = 783 data = SOV } }
				NOT = { control = { province = 784 data = SOV } }
				NOT = { control = { province = 781 data = SOV } }
				NOT = { control = { province = 780 data = SOV } }
				NOT = { control = { province = 776 data = SOV } }
				NOT = { control = { province = 857 data = SOV } }
				NOT = { control = { province = 864 data = SOV } }
				NOT = { control = { province = 863 data = SOV } }
			}
		event = 10012
		
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1941 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = chiefofair which = 4066 }
		command = { type = ministerofsecurity which = 4044 }
	}
}

event = {
	id = 10794
	random = no
	country = GER

	trigger = {
		ai = yes	
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1944 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = chiefofstaff which = 95 }
	}
}


event = {
	id = 10795
	random = no
	country = SOV

	trigger = {
		ai = yes	
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1938}
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		command = { type = manpowerpool value = -2000 }
	}
}

event = {
	id = 10797
	random = no
	country = SOV

	trigger = {
		ai = yes
		event = 10795
		OR = {
			event = 1586
			event = 1587
			event = 1588
			event = 1592
			event = 1593
			event = 1594
			event = 1596
			event = 1597
			event = 1598
			event = 1601
			event = 1602
			event = 1603
			war = { country = GER country = SOV }
			war = { country = SOV country = ITA }
			war = { country = ENG country = SOV }
			war = { country = JAP country = SOV }
			war = { country = USA country = SOV }
			AND = {
				OR = {
					NOT = { exists = POL }
					alliance = { country = POL country = GER }	
				}
				OR = {
					control = { province = 527 data = GER }
					NOT = { war = { country = ENG country = GER } } 
				}
				
			}
			NOT = { exists = ROM }
			alliance = { country = ROM country = GER }
		}	
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936}
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 3 month = december year = 1947 }

	action_a = {
		command = { type = manpowerpool value = 500 }
	}
}

event = {
	id = 10798
	random = no
	country = SOV

	trigger = {
		ai = yes
		event = 10795
		event = 10012
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936}
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 3 month = december year = 1947 }

	action_a = {
		command = { type = manpowerpool value = 1500 }
	}
}


event = {
	id = 10861
	random = no
	country = USA


	trigger = {
		ai = yes
		war = { country = USA country = JAP }
		OR = {
			NOT = { war = { country = GER country = USA } }
			NOT = { exists = GER }
			AND = {
				event = 10736
				OR = {
					random = 2
					AND = {
						NOT = { control = { province = 538 data = USA } }
						NOT = { control = { province = 922 data = USA } }
						NOT = { control = { province = 948 data = USA } }
						NOT = { control = { province = 956 data = USA } }
						NOT = { control = { province = 531 data = USA } }
						NOT = { control = { province = 518 data = USA } }
						NOT = { control = { province = 537 data = USA } }
						NOT = { control = { province = 532 data = USA } }
						NOT = { control = { province = 590 data = USA } }
						NOT = { control = { province = 588 data = USA } }
						NOT = { control = { province = 589 data = USA } }
						NOT = { control = { province = 527 data = USA } }
						NOT = { control = { province = 522 data = USA } }
						NOT = { control = { province = 548 data = USA } }
						NOT = { control = { province = 551 data = USA } }
						OR = { 
							NOT = { war = { country = GER country = HOL }  }
							AND = {
				
								NOT = { control = { province = 538 data = HOL } }
								NOT = { control = { province = 922 data = HOL } }
								NOT = { control = { province = 948 data = HOL } }
								NOT = { control = { province = 956 data = HOL } }
								NOT = { control = { province = 531 data = HOL } }
								NOT = { control = { province = 518 data = HOL } }
								NOT = { control = { province = 537 data = HOL } }
								NOT = { control = { province = 532 data = HOL } }
								NOT = { control = { province = 590 data = HOL } }
								NOT = { control = { province = 588 data = HOL } }
								NOT = { control = { province = 589 data = HOL } }
								NOT = { control = { province = 527 data = HOL } }
								NOT = { control = { province = 522 data = HOL } }
								NOT = { control = { province = 548 data = HOL } }
								NOT = { control = { province = 551 data = HOL } }
							}
						}
						OR = { 
							NOT = { war = { country = GER country = BEL }  }
							AND = {
						
								NOT = { control = { province = 538 data = BEL } }
								NOT = { control = { province = 922 data = BEL } }
								NOT = { control = { province = 948 data = BEL } }
								NOT = { control = { province = 956 data = BEL } }
								NOT = { control = { province = 531 data = BEL } }
								NOT = { control = { province = 518 data = BEL } }
								NOT = { control = { province = 537 data = BEL } }
								NOT = { control = { province = 532 data = BEL } }
								NOT = { control = { province = 590 data = BEL } }
								NOT = { control = { province = 588 data = BEL } }
								NOT = { control = { province = 589 data = BEL } }
								NOT = { control = { province = 527 data = BEL } }
								NOT = { control = { province = 522 data = BEL } }
								NOT = { control = { province = 548 data = BEL } }
								NOT = { control = { province = 551 data = BEL } }
							}
						}
						OR = { 
							NOT = { war = { country = GER country = FRA }  }
							AND = {
				
								NOT = { control = { province = 538 data = FRA } }
								NOT = { control = { province = 922 data = FRA } }
								NOT = { control = { province = 948 data = FRA } }
								NOT = { control = { province = 956 data = FRA } }
								NOT = { control = { province = 531 data = FRA } }
								NOT = { control = { province = 518 data = FRA } }
								NOT = { control = { province = 537 data = FRA } }
								NOT = { control = { province = 532 data = FRA } }
								NOT = { control = { province = 590 data = FRA } }
								NOT = { control = { province = 588 data = FRA } }
								NOT = { control = { province = 589 data = FRA } }
								NOT = { control = { province = 527 data = FRA } }
								NOT = { control = { province = 522 data = FRA } }
								NOT = { control = { province = 548 data = FRA } }
								NOT = { control = { province = 551 data = FRA } }
							}
						}
						OR = { 
							NOT = { war = { country = GER country = ENG }  }
							AND = {
						
								NOT = { control = { province = 538 data = ENG } }
								NOT = { control = { province = 922 data = ENG } }
								NOT = { control = { province = 948 data = ENG } }
								NOT = { control = { province = 956 data = ENG } }
								NOT = { control = { province = 531 data = ENG } }
								NOT = { control = { province = 518 data = ENG } }
								NOT = { control = { province = 537 data = ENG } }
								NOT = { control = { province = 532 data = ENG } }
								NOT = { control = { province = 590 data = ENG } }
								NOT = { control = { province = 588 data = ENG } }
								NOT = { control = { province = 589 data = ENG } }
								NOT = { control = { province = 527 data = ENG } }
								NOT = { control = { province = 522 data = ENG } }
								NOT = { control = { province = 548 data = ENG } }
								NOT = { control = { province = 551 data = ENG } }
							}
						}
						OR = { 
							NOT = { war = { country = GER country = CAN }  }
							AND = {
				
								NOT = { control = { province = 538 data = CAN } }
								NOT = { control = { province = 922 data = CAN } }
								NOT = { control = { province = 948 data = CAN } }
								NOT = { control = { province = 956 data = CAN } }
								NOT = { control = { province = 531 data = CAN } }
								NOT = { control = { province = 518 data = CAN } }
								NOT = { control = { province = 537 data = CAN } }
								NOT = { control = { province = 532 data = CAN } }
								NOT = { control = { province = 590 data = CAN } }
								NOT = { control = { province = 588 data = CAN } }
								NOT = { control = { province = 589 data = CAN } }
								NOT = { control = { province = 527 data = CAN } }
								NOT = { control = { province = 522 data = CAN } }
								NOT = { control = { province = 548 data = CAN } }
								NOT = { control = { province = 551 data = CAN } }
							}
						}
					}
				}
			}
		}
	}

	name ="ai_event"
	desc =""
	style = 0
	date = { day = 15 month = march year = 1945 }
	offset = 10 
	deathdate = { day = 30 month = december year = 1947 }
	action_a = {
		command = { type = ai which = "USA_45_Jap.ai" }
		command = { type = trigger which = 10862 }

	}
}

event = {
	id = 10862
	random = no
	country = ENG


	trigger = {
		ai = yes
		event = 10861
	}

	name ="ai_event"
	desc =""
	style = 0
	date = { day = 15 month = march year = 1945 }
	offset = 10 
	deathdate = { day = 30 month = december year = 1947 }
	action_a = {
		command = { type = ai which = "UK_Rest.ai" }
	}
}

event = {
id = 10863
random = no
country = SOV

trigger = { 
ai = yes 
OR = {
	event = 10736
	AND = {
		NOT = { control = { province = 532 data = GER } } # Normandy
		NOT = { control = { province = 531 data = GER } } # Normandy
	}	
}
war = { country = SOV country = GER }
control = { province = 788 data = SOV }
control = { province = 846 data = SOV } # Moscow
control = { province = 1225 data = SOV } # Stalingrad	

event = 2800
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = ai which = "USSR_Offensive.ai" }
}
}

#Late in the war, when history is respected, the SOV DOW Japan.

event = {
id = 10864
random = no
country = SOV

trigger = { 
ai = yes 
event = 10863
control = { province = 788 data = SOV }
control = { province = 846 data = SOV } # Moscow
control = { province = 1225 data = SOV } # Stalingrad
control = { province = 715 data = SOV }
control = { province = 722 data = SOV }
control = { province = 725 data = SOV }
exists = JAP
war = { country = USA country = JAP } 
OR = {
AND = { 
control = { province = 646 data = SOV }
control = { province = 650 data = SOV }
control = { province = 636 data = SOV }
random = 2
}
AND = { 
not = {
exists = GER
}
random = 3
}
}

}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = war which = JAP }
}
}


event = {
id = 10865
random = no
country = SOV

trigger = { 
ai = yes 
NOT = { control = { province = 763 data = SOV } } 
NOT = { control = { province = 767 data = SOV } } 
NOT = { control = { province = 764 data = SOV } } 
NOT = { control = { province = 769 data = SOV } } 
NOT = { control = { province = 766 data = SOV } } 
NOT = { control = { province = 770 data = SOV } } 
NOT = { control = { province = 725 data = SOV } } 
NOT = { control = { province = 719 data = SOV } } 
NOT = { control = { province = 774 data = SOV } } 
NOT = { control = { province = 773 data = SOV } } 
NOT = { control = { province = 721 data = SOV } } 
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 763 }
command = { type = removecore which = 767 }
command = { type = removecore which = 764 }
command = { type = removecore which = 769 }
command = { type = removecore which = 766 }
command = { type = removecore which = 770 }
command = { type = removecore which = 725 }
command = { type = removecore which = 719 }
command = { type = removecore which = 774 }
command = { type = removecore which = 773 }
command = { type = removecore which = 721 }
}
}

event = {
id = 10866
random = no
country = SOV

trigger = { 
ai = yes 
event = 10865
control = { province = 763 data = SOV } 
control = { province = 767 data = SOV }
control = { province = 764 data = SOV } 
control = { province = 769 data = SOV } 
control = { province = 766 data = SOV } 
control = { province = 770 data = SOV } 
control = { province = 725 data = SOV }
control = { province = 719 data = SOV }
control = { province = 774 data = SOV }
control = { province = 773 data = SOV }
control = { province = 721 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 763 }
command = { type = addcore which = 767 }
command = { type = addcore which = 764 }
command = { type = addcore which = 769 }
command = { type = addcore which = 766 }
command = { type = addcore which = 770 }
command = { type = addcore which = 725 }
command = { type = addcore which = 719 }
command = { type = addcore which = 774 }
command = { type = addcore which = 773 }
command = { type = addcore which = 721 }
}
}



event = {
id = 10869
random = no
country = SOV

trigger = { 
ai = yes 
NOT = { control = { province = 864 data = SOV } } 
NOT = { control = { province = 861 data = SOV } } 
NOT = { control = { province = 859 data = SOV } } 
NOT = { control = { province = 1230 data = SOV } } 
NOT = { control = { province = 857 data = SOV } } 
NOT = { control = { province = 858 data = SOV } } 
NOT = { control = { province = 775 data = SOV } } 
NOT = { control = { province = 776 data = SOV } } 
NOT = { control = { province = 855 data = SOV } } 
NOT = { control = { province = 780 data = SOV } } 
NOT = { control = { province = 856 data = SOV } } 
NOT = { control = { province = 853 data = SOV } }
NOT = { control = { province = 852 data = SOV } }
NOT = { control = { province = 851 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 864 }
command = { type = removecore which = 861 }
command = { type = removecore which = 859 }
command = { type = removecore which = 1230 }
command = { type = removecore which = 857 }
command = { type = removecore which = 858 }
command = { type = removecore which = 775 }
command = { type = removecore which = 776 }
command = { type = removecore which = 855 }
command = { type = removecore which = 780 }
command = { type = removecore which = 856 }
command = { type = removecore which = 853 }
command = { type = removecore which = 852 }
command = { type = removecore which = 851 }
}
}

event = {
id = 10870
random = no
country = SOV

trigger = { 
ai = yes 
event = 10869
control = { province = 864 data = SOV }
control = { province = 861 data = SOV }
control = { province = 859 data = SOV }
control = { province = 1230 data = SOV }
control = { province = 857 data = SOV } 
control = { province = 858 data = SOV }
control = { province = 775 data = SOV }
control = { province = 776 data = SOV }
control = { province = 855 data = SOV }
control = { province = 780 data = SOV }
control = { province = 856 data = SOV }
control = { province = 853 data = SOV }
control = { province = 852 data = SOV }
control = { province = 851 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 864 }
command = { type = addcore which = 861 }
command = { type = addcore which = 859 }
command = { type = addcore which = 1230 }
command = { type = addcore which = 857 }
command = { type = addcore which = 858 }
command = { type = addcore which = 775 }
command = { type = addcore which = 776 }
command = { type = addcore which = 855 }
command = { type = addcore which = 780 }
command = { type = addcore which = 856 }
command = { type = addcore which = 853 }
command = { type = addcore which = 852 }
command = { type = addcore which = 851 }
}
}

#Baku

event = {
id = 10867
random = no
country = SOV

trigger = { 
ai = yes 
NOT = { control = { province = 1224 data = SOV } } 
NOT = { control = { province = 1223 data = SOV } } 
NOT = { control = { province = 1255 data = SOV } } 
NOT = { control = { province = 1230 data = SOV } } 
NOT = { control = { province = 1257 data = SOV } } 
NOT = { control = { province = 1256 data = SOV } } 
NOT = { control = { province = 1222 data = SOV } } 
NOT = { control = { province = 862  data = SOV } } 
NOT = { control = { province = 1220 data = SOV } } 
NOT = { control = { province = 1258 data = SOV } } 
NOT = { control = { province = 1259 data = SOV } } 
NOT = { control = { province = 1359 data = SOV } }
NOT = { control = { province = 1260 data = SOV } }
NOT = { control = { province = 1360 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 1224 }
command = { type = removecore which = 1223 }
command = { type = removecore which = 1255 }
command = { type = removecore which = 1257 }
command = { type = removecore which = 1256 }
command = { type = removecore which = 1222 }
command = { type = removecore which = 862 }
command = { type = removecore which = 1220 }
command = { type = removecore which = 1258 }
command = { type = removecore which = 1259 }
command = { type = removecore which = 1359 }
command = { type = removecore which = 1260 }
command = { type = removecore which = 1360 }
}
}

event = {
id = 10868
random = no
country = SOV

trigger = { 
ai = yes 
event = 10867
 	control = { province = 1224 data = SOV } 
	 control = { province = 1223 data = SOV } 
	 control = { province = 1255 data = SOV } 
	 control = { province = 1230 data = SOV } 
	 control = { province = 1257 data = SOV } 
	 control = { province = 1256 data = SOV } 
	 control = { province = 1222 data = SOV } 
	 control = { province = 862 data = SOV } 
	 control = { province = 1220 data = SOV } 
	 control = { province = 1258 data = SOV } 
	 control = { province = 1259 data = SOV } 
	 control = { province = 1359 data = SOV }
	 control = { province = 1260 data = SOV }
	 control = { province = 1360 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 1224 }
command = { type = addcore which = 1223 }
command = { type = addcore which = 1255 }
command = { type = addcore which = 1257 }
command = { type = addcore which = 1256 }
command = { type = addcore which = 1222 }
command = { type = addcore which = 862 }
command = { type = addcore which = 1220 }
command = { type = addcore which = 1258 }
command = { type = addcore which = 1259 }
command = { type = addcore which = 1359 }
command = { type = addcore which = 1260 }
command = { type = addcore which = 1360 }
}
}


#Belarus-Lit

event = {
id = 10872
random = no
country = SOV

trigger = { 
ai = yes 
NOT = { control = { province = 772 data = SOV } } 
NOT = { control = { province = 779 data = SOV } } 
NOT = { control = { province = 778 data = SOV } } 
NOT = { control = { province = 718 data = SOV } } 
NOT = { control = { province = 717 data = SOV } } 
NOT = { control = { province = 784 data = SOV } } 
NOT = { control = { province = 716 data = SOV } } 
NOT = { control = { province = 713 data = SOV } } 
NOT = { control = { province = 714 data = SOV } } 
NOT = { control = { province = 715 data = SOV } } 
NOT = { control = { province = 711 data = SOV } } 
NOT = { control = { province = 712 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 772 }
command = { type = removecore which = 779 }
command = { type = removecore which = 778 }
command = { type = removecore which = 718 }
command = { type = removecore which = 717 }
command = { type = removecore which = 784 }
command = { type = removecore which = 716 }
command = { type = removecore which = 713 }
command = { type = removecore which = 714 }
command = { type = removecore which = 715 }
command = { type = removecore which = 711 }
command = { type = removecore which = 712 }
}
}

event = {
id = 10873
random = no
country = SOV

trigger = { 
ai = yes 
event = 10872
	 control = { province = 772 data = SOV } 
	 control = { province = 779 data = SOV } 
	 control = { province = 778 data = SOV } 
	 control = { province = 718 data = SOV } 
	 control = { province = 717 data = SOV } 
	 control = { province = 784 data = SOV } 
	 control = { province = 716 data = SOV } 
	 control = { province = 713 data = SOV } 
	 control = { province = 714 data = SOV } 
	 control = { province = 715 data = SOV } 
	 control = { province = 711 data = SOV } 
	 control = { province = 712 data = SOV } 
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 772 }
command = { type = addcore which = 779 }
command = { type = addcore which = 778 }
command = { type = addcore which = 718 }
command = { type = addcore which = 717 }
command = { type = addcore which = 784 }
command = { type = addcore which = 716 }
command = { type = addcore which = 713 }
command = { type = addcore which = 714 }
command = { type = addcore which = 715 }
command = { type = addcore which = 711 }
command = { type = addcore which = 712 }
}
}

#Leningrad
event = {
id = 10874
random = no
country = SOV

trigger = { 
ai = yes 
	 NOT = { control = { province = 788 data = SOV } } 
	 NOT = { control = { province = 787 data = SOV } } 
	 NOT = { control = { province = 803 data = SOV } } 
	 NOT = { control = { province = 804 data = SOV } } 
	 NOT = { control = { province = 807 data = SOV } } 
	 NOT = { control = { province = 811 data = SOV } } 
	 NOT = { control = { province = 822 data = SOV } } 
	 NOT = { control = { province = 834 data = SOV } } 
	 NOT = { control = { province = 805 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 788 }
command = { type = removecore which = 787 }
command = { type = removecore which = 803 }
command = { type = removecore which = 804 }
command = { type = removecore which = 811 }
command = { type = removecore which = 822 }
command = { type = removecore which = 834 }
command = { type = removecore which = 805 }
}
}
event = {
id = 10875
random = no
country = SOV

trigger = { 
ai = yes 
event = 10874
	 control = { province = 788 data = SOV } 
	 control = { province = 787 data = SOV } 
	 control = { province = 803 data = SOV } 
	 control = { province = 804 data = SOV } 
	 control = { province = 807 data = SOV } 
	 control = { province = 811 data = SOV } 
	 control = { province = 822 data = SOV } 
	 control = { province = 834 data = SOV } 
	 control = { province = 805 data = SOV } 
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 788 }
command = { type = addcore which = 787 }
command = { type = addcore which = 803 }
command = { type = addcore which = 804 }
command = { type = addcore which = 811 }
command = { type = addcore which = 822 }
command = { type = addcore which = 834 }
command = { type = addcore which = 805 }
}
}

#Archangelsk
event = {
id = 10876
random = no
country = SOV

trigger = { 
ai = yes 
	 NOT = { control = { province = 844 data = SOV } } 
	 NOT = { control = { province = 794 data = SOV } } 
	 NOT = { control = { province = 792 data = SOV } } 
	 NOT = { control = { province = 838 data = SOV } } 
	 NOT = { control = { province = 793 data = SOV } } 
	 NOT = { control = { province = 843 data = SOV } } 
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 844 }
command = { type = removecore which = 794 }
command = { type = removecore which = 792 }
command = { type = removecore which = 838 }
command = { type = removecore which = 793 }
command = { type = removecore which = 843 }
}
}
event = {
id = 10877
random = no
country = SOV

trigger = { 
ai = yes 
event = 10876
	 control = { province = 844 data = SOV }
	 control = { province = 794 data = SOV } 
	 control = { province = 792 data = SOV } 
	 control = { province = 838 data = SOV }
	 control = { province = 793 data = SOV }
	 control = { province = 843 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""


command = { type = addcore which = 844 }
command = { type = addcore which = 794 }
command = { type = addcore which = 792 }
command = { type = addcore which = 838 }
command = { type = addcore which = 793 }
command = { type = addcore which = 843 }
}
}

#North baltic states
event = {
id = 10880
random = no
country = SOV

trigger = { 
ai = yes 
	 NOT = { control = { province = 783 data = SOV } } 
	 NOT = { control = { province = 785 data = SOV } } 
	 NOT = { control = { province = 708 data = SOV } } 
	 NOT = { control = { province = 709 data = SOV } } 
	 NOT = { control = { province = 707 data = SOV } } 
	 NOT = { control = { province = 791 data = SOV } } 
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 783 }
command = { type = removecore which = 785 }
command = { type = removecore which = 708 }
command = { type = removecore which = 709 }
command = { type = removecore which = 707 }
command = { type = removecore which = 791 }
}
}
event = {
id = 10881
random = no
country = SOV

trigger = { 
ai = yes 
event = 10880
	 control = { province = 783 data = SOV }
	 control = { province = 785 data = SOV } 
	 control = { province = 708 data = SOV } 
	 control = { province = 709 data = SOV }
	 control = { province = 707 data = SOV }
	 control = { province = 791 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""


command = { type = addcore which = 783 }
command = { type = addcore which = 785 }
command = { type = addcore which = 708 }
command = { type = addcore which = 709 }
command = { type = addcore which = 707 }
command = { type = addcore which = 791 }
}
}


#Moscow
event = {
id = 10878
random = no
country = SOV

trigger = { 
ai = yes 
	 NOT = { control = { province = 845 data = SOV } } 
	 NOT = { control = { province = 848 data = SOV } } 
	 NOT = { control = { province = 852 data = SOV } } 
	 NOT = { control = { province = 854 data = SOV } } 
	 NOT = { control = { province = 846 data = SOV } } 
	 NOT = { control = { province = 850 data = SOV } } 
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 845 }
command = { type = removecore which = 848 }
command = { type = removecore which = 852 }
command = { type = removecore which = 854 }
command = { type = removecore which = 846 }
command = { type = removecore which = 850 }
}
}
event = {
id = 10879
random = no
country = SOV

trigger = { 
ai = yes 
event = 10878
	 control = { province = 845 data = SOV }
	 control = { province = 848 data = SOV } 
	 control = { province = 852 data = SOV } 
	 control = { province = 854 data = SOV }
	 control = { province = 846 data = SOV }
	 control = { province = 850 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""


command = { type = addcore which = 845 }
command = { type = addcore which = 848 }
command = { type = addcore which = 852 }
command = { type = addcore which = 854 }
command = { type = addcore which = 846 }
command = { type = addcore which = 850 }
}
}

#Don-Volga

event = {
id = 10882
random = no
country = SOV

trigger = { 
ai = yes 
NOT = { control = { province = 854 data = SOV } } 
NOT = { control = { province = 1233 data = SOV } } 
NOT = { control = { province = 1244 data = SOV } } 
NOT = { control = { province = 1245 data = SOV } } 
NOT = { control = { province = 1234 data = SOV } } 
NOT = { control = { province = 1228 data = SOV } } 
NOT = { control = { province = 1229 data = SOV } } 
NOT = { control = { province = 851 data = SOV } } 
NOT = { control = { province = 1227 data = SOV } } 
NOT = { control = { province = 1248 data = SOV } } 
NOT = { control = { province = 1246 data = SOV } } 
NOT = { control = { province = 1225 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 854 }
command = { type = removecore which = 1233 }
command = { type = removecore which = 1244 }
command = { type = removecore which = 1245 }
command = { type = removecore which = 1234 }
command = { type = removecore which = 1228 }
command = { type = removecore which = 1229 }
command = { type = removecore which = 851 }
command = { type = removecore which = 1227 }
command = { type = removecore which = 1248 }
command = { type = removecore which = 1246 }
command = { type = removecore which = 1225 }
}
}

event = {
id = 10883
random = no
country = SOV

trigger = { 
ai = yes 
event = 10882
	control = { province = 854 data = SOV }
	control = { province = 1233 data = SOV }
	control = { province = 1244 data = SOV }
	control = { province = 1245 data = SOV }
	control = { province = 1234 data = SOV }
	control = { province = 1228 data = SOV }
	control = { province = 1229 data = SOV }
	control = { province = 851 data = SOV }
	control = { province = 1227 data = SOV }
	control = { province = 1248 data = SOV }
	control = { province = 1246 data = SOV }
	control = { province = 1225 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = addcore which = 854 }
command = { type = addcore which = 1233 }
command = { type = addcore which = 1244 }
command = { type = addcore which = 1245 }
command = { type = addcore which = 1234 }
command = { type = addcore which = 1228 }
command = { type = addcore which = 1229 }
command = { type = addcore which = 851 }
command = { type = addcore which = 1227 }
command = { type = addcore which = 1248 }
command = { type = addcore which = 1246 }
command = { type = addcore which = 1225 }
}
}

event = {
 id = 10884
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10865
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10885
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10867
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10886
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10869
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}


event = {
 id = 10887
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10872
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10888
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10874
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10889
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10876
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10890
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10878
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10891
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10880
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}

event = {
 id = 10871
 random = no
 country = SOV
 trigger = {
		exists = USA
		not = { war = { country = USA country = SOV } }
		or = {
			not = { war = { country = USA country = SOV } }
			alliance = { country = GER country = ENG }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = ITA country = SOV }
			war = { country = ROM country = SOV }
			war = { country = HUN country = SOV }
			war = { country = JAP country = SOV }
		}
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
		event = 10882
		event = 5034
		not = { event = 10736 }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	command = { type = steal_tech which = USA }
	}
}



event = {
	id = 10893
	random = no
	country = BEL

	trigger = {
		ai = yes
		war = { country = GER country = BEL }
		control = { province = 557 data = GER }
		control = { province = 552 data = GER }
		control = { province = 548 data = GER }
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936}
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 3 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 557 }
		command = { type = secedeprovince which = GER value = 552 }
		command = { type = secedeprovince which = GER value = 548 }

	}
}

event = {
	id = 10894
	random = no
	country = HOL

	trigger = {
		ai = yes
		war = { country = GER country = HOL }
		control = { province = 551 data = GER }
		control = { province = 561 data = GER }
		control = { province = 550 data = GER }
		control = { province = 590 data = GER }
	}
 	
	name ="AI_EVENT"
	desc =""
	style = 0

	date = { day = 1 month = january year = 1936}
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 3 month = december year = 1947 }

	action_a = {
		command = { type = secedeprovince which = GER value = 551 }
		command = { type = secedeprovince which = GER value = 561 }
		command = { type = secedeprovince which = GER value = 550 }
		command = { type = secedeprovince which = GER value = 590 }
	}
}

event = {
 id = 10892
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710 }
	command = { type = manpower which = -10 }	
	}
}


event = {
 id = 10895
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10896
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10897
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10899
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10900
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10901
persistent = yes
 random = no
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10902
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}


event = {
 id = 10903
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}




event = {
 id = 10904
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}


event = {
 id = 10905
 random = no
persistent = yes
 country = ENG
 trigger = {
	NOT = { garrison = { country = ENG province = 989 size = 1 } }
	atwar = ENG
	supplies = 1710 #95*6*3
	control = { province = 989 data = ENG }
	manpower = 10
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 989 }
	command = { type = supplies which = -1710}
	command = { type = manpower which = -10 }	
	}
}

event = {
 id = 10906
 random = no
 country = CHI
 trigger = {
	NOT = {
		control = { province = 1699 data = CHI }
		control = { province = 1694 data = CHI }
		control = { province = 1693 data = CHI }
		control = { province = 1711 data = CHI }
		control = { province = 1698 data = CHI }
		control = { province = 1696 data = CHI }
	}
	control = { province = 1611 data = CHI }

	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = capital which = 1611 }	
	}
}

event = {
	id = 10907
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		lost_IC = { country = CHI value = 50 }
		war = { country = CHI country = JAP }
			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = 5 }
	}
}

event = {
	id = 10908
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		lost_IC = { country = CHI value = 66 }
		war = { country = CHI country = JAP }
			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = 5 }
	}
}

event = {
	id = 10909
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		lost_IC = { country = CHI value = 80 }
		war = { country = CHI country = JAP }
			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = 5 }
	}
}

event = {
	id = 10910
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		lost_IC = { country = CHI value = 80 }
		war = { country = CHI country = JAP }
			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = 5 }
	}
}

event = {
	id = 10911
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		OR = {
			control = { province = 1100 data = ITA }
			control = { province = 1162 data = ITA }
			control = { province = 1206 data = ITA }
		}
			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = 5 }
	}
}

event = {
	id = 10912
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		control = { province = 989 data = ITA }

			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = 5 }
	}
}

event = {
	id = 10913
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		NOT = { control = { province = 905 data = ITA } }
		war = { country = ITA country = ENG }
		NOT = { atwar = USA }

			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = -5 }
	}
}

event = {
	id = 10914
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		NOT = { control = { province = 912 data = ITA } }
		war = { country = ITA country = ENG }
		NOT = { atwar = USA }

			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = -5 }
	}
}

event = {
	id = 10915
	random = no
	country = USA

	trigger = {
		ai = yes
		government = democratic
		NOT = { control = { province = 1674 data = JAP } }
		OR = {
			war = { country = JAP country = CHI }
			war = { country = JAP country = ENG }
		}
		NOT = { atwar = USA }

			# USA comes to save the day
	}
	
	name ="AI_EVENT"
	desc ="This means war!"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		command = { type = warentry value = -5 }
	}
}

event = {
 id = 10916
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10917
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10918
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10919
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10920
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10921
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10922
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10923
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10924
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10925
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1812 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1812 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = add_division which = infantry when = 1812 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}





event = {
 id = 10926
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10927
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10928
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10929
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10930
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10931
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10932
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10933
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10934
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10935
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1937 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1937 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = add_division which = infantry when = 1937 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}


event = {
 id = 10936
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10937
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10938
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10939
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10940
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10941
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10942
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10943
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10944
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10945
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1894 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1894 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = add_division which = infantry when = 1894 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}





event = {
 id = 10946
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10947
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10948
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10949
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10950
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10951
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10952
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10953
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10954
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10955
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 2034 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 2034 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = add_division which = infantry when = 2034 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}








event = {
 id = 10956
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10957
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10958
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10959
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10960
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10961
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10962
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10963
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10964
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 10965
 random = no
 country = JAP
 persistent = yes
 trigger = {
	NOT = { garrison = { country = JAP province = 1919 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 1919 data = JAP }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = add_division which = infantry when = 1919 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}





event = {
 id = 10966
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10967
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10968
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10969
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10970
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10971
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10972
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10973
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10974
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10975
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 17 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 17 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = add_division which = infantry when = 17 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}





event = {
 id = 10976
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10977
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10978
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10979
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10980
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10981
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10982
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10983
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10984
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10985
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 28 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 28 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = add_division which = infantry when = 28 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}









event = {
 id = 10986
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10987
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10988
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10989
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10990
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10991
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10992
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10993
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10994
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10995
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 45 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 45 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = add_division which = infantry when = 45 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}







event = {
 id = 10996
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10997
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10998
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 10999
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11000
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11001
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11002
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11003
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11004
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11005
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 34 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 34 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = add_division which = infantry when = 34 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}



event = {
 id = 11006
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11007
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11008
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11009
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11010
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11011
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11012
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11013
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11014
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}




event = {
 id = 11015
 random = no
 country = USA
 persistent = yes
 trigger = {
	NOT = { garrison = { country = USA province = 22 size = 1 } }
	war = { country = JAP country = USA }
	supplies = 5130 #95*6*3
	control = { province = 22 data = USA }
	manpower = 30
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = add_division which = infantry when = 22 }
	command = { type = supplies which = -5130 }
	command = { type = manpower which = -30 }	
	}
}

event = {
 id = 11016
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 538 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 538 }
	}
}

event = {
 id = 11017
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 922 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 922 }
	}
}

event = {
 id = 11018
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 948 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 948 }
	}
}


event = {
 id = 11019
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 956 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 956 }
	}
}


event = {
 id = 11020
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 531 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 531 }
	}
}


event = {
 id = 11021
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 532 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 532 }
	}
}

event = {
 id = 11022
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 537 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 537 }
	}
}

event = {
 id = 11023
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 518 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 518 }
	}
}

event = {
 id = 11024
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 588 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 589 }
	}
}

event = {
 id = 11025
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 589 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 589 }
	}
}

event = {
 id = 11026
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 590 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 590 }
	}
}

event = {
 id = 11027
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 522 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 522 }
	}
}

event = {
 id = 11028
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 548 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 548 }
	}
}

event = {
 id = 11029
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 551 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 551 }
	}
}

event = {
 id = 11030
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 550 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 550 }
	}
}

event = {
 id = 11031
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 594 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 594 }
	}
}


event = {
 id = 11032
 random = no
 country = ENG
 persistent = yes
 trigger = {
	control = { province = 655 data = ENG }
	war = { country = ENG country = GER }
	alliance = { country = ENG country = USA }
	event = 10736
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = USA value = 655 }
	}
}


event = {
 id = 11033
 random = no
 country = FRA
 trigger = {
	war = { country = ENG country = GER }
	alliance = { country = ENG country = FRA }
	event = 2800
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = control which = ENG value = 949 }
	command = { type = control which = ENG value = 947 }
	command = { type = control which = ENG value = 934 }
	command = { type = control which = ENG value = 923 }
	command = { type = control which = ENG value = 917 }
	command = { type = control which = ENG value = 523 }
	command = { type = control which = ENG value = 915 }
	command = { type = control which = ENG value = 545 }
	command = { type = control which = ENG value = 944 }
	command = { type = control which = ENG value = 951 }
	command = { type = control which = ENG value = 945 }
	command = { type = control which = ENG value = 926 }
	command = { type = control which = ENG value = 928 }
	command = { type = control which = ENG value = 931 }
	command = { type = control which = ENG value = 932 }
	command = { type = control which = ENG value = 927 }
	command = { type = control which = ENG value = 930 }
	command = { type = control which = ENG value = 929 }

	command = { type = removecore which = 949 }
	command = { type = removecore which = 947 }
	command = { type = removecore which = 934 }
	command = { type = removecore which = 923 }
	command = { type = removecore which = 917 }
	command = { type = removecore which = 523 }
	command = { type = removecore which = 915 }
	command = { type = removecore which = 545 }
	command = { type = removecore which = 944 }
	command = { type = removecore which = 951 }
	command = { type = removecore which = 945 }
	command = { type = removecore which = 926 }
	command = { type = removecore which = 928 }
	command = { type = removecore which = 931 }
	command = { type = removecore which = 932 }
	command = { type = removecore which = 927 }
	command = { type = removecore which = 930 }
	command = { type = removecore which = 929 }
	}
}


event = {
 id = 11034
 random = no
 country = VIC
 trigger = {
	atwar = VIC
	NOT = { control = { province = 929 data = VIC } }
	NOT = { control = { province = 927 data = VIC } }
	NOT = { control = { province = 1077 data = VIC } }
	NOT = { control = { province = 1081 data = VIC } }
	NOT = { control = { province = 1011 data = VIC } }
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = secedeprovince which = GER value = 949 }
	command = { type = secedeprovince which = GER value = 947 }
	command = { type = secedeprovince which = GER value = 934 }
	command = { type = secedeprovince which = GER value = 923 }
	command = { type = secedeprovince which = GER value = 917 }
	command = { type = secedeprovince which = GER value = 523 }
	command = { type = secedeprovince which = GER value = 915 }
	command = { type = secedeprovince which = GER value = 545 }
	command = { type = secedeprovince which = GER value = 944 }
	command = { type = secedeprovince which = GER value = 951 }
	command = { type = secedeprovince which = GER value = 945 }
	command = { type = secedeprovince which = GER value = 926 }
	command = { type = secedeprovince which = GER value = 928 }
	command = { type = secedeprovince which = GER value = 931 }
	command = { type = secedeprovince which = GER value = 932 }
	command = { type = secedeprovince which = GER value = 927 }
	command = { type = secedeprovince which = GER value = 930 }
	command = { type = secedeprovince which = GER value = 929 }	
	}
}

event = {
 id = 11035
 random = no
 country = SIA
 trigger = { 
	or = { 
		war =  {country = sia country = eng }
               	alliance = { country = sia country = ger }
        }
        or = {
		event = 4500
               	event = 4501 
	}
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
 
 action_a = {
	name = ""
               command = { type = secedeprovince which = JAP value = 1600 }
               command = { type = secedeprovince which = JAP value = 1742 }
               command = { type = secedeprovince which = JAP value = 1746 }
               command = { type = secedeprovince which = JAP value = 1747 }
               command = { type = secedeprovince which = JAP value = 1596 }	
	}
}

event = {
 id = 11042
 random = no
 country = VIC
 trigger = {
	atwar = VIC
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1941 }
 
 action_a = {
	name = ""
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	command = { type = build_division which = infantry }
	}
}

event = {
 id = 11043
 random = no
 country = FRA
 trigger = {
	exists = VIC
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1941 }
 
 action_a = {
	name = ""
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	command = { type = delete_unit which = -1}
	}
}

event = {
 id = 11044
 random = no
 country = GER
 trigger = {
	ai = yes
	manpower = 750
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = january year = 1939 }
 
 action_a = {
	name = ""
	command = { type = manpower which = -750 }

	}
}

event = {
 id = 11045
 random = no
 country = GER
 trigger = {
	ai = yes
	event = 11044
	OR = {
		technology = 11307
		war = { country = GER country = SOV }
		war = { country = GER country = USA }
		AND = {
			war = { country = GER country = ENG }
			event = 11039
		}
	}
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = manpower which = 750 }

	}
}

event = {
 id = 11046
 random = no
 country = GER
 trigger = {
	ai = yes
	NOT = { lost_national = { country = GER value = 10 } }
	lost_national = { country = ITA value = 25 }
	alliance = { country = GER country = ITA }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	}
}

event = {
 id = 11047
 random = no
 country = GER
 trigger = {
	ai = yes
	NOT = { lost_national = { country = GER value = 10 } }
	lost_national = { country = ITA value = 50 }
	alliance = { country = GER country = ITA }
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	command = { type = switch_allegiance which = ITA value = -1 }
	}
}

event = {
 id = 11048
 random = no
 persistent = yes
 country = GER
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1938 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11049
 random = no
 persistent = yes
 country = ENG
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1940 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11050
 random = no
 persistent = yes
 country = USA
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1940 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11051
 random = no
 persistent = yes
 country = SOV
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1940 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11052
 random = no
 persistent = yes
 country = JAP
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1944 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11053
 random = no
 persistent = yes
 country = CHI
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11054
 random = no
 persistent = yes
 country = FRA
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_early.ai" }
	}
}

event = {
 id = 11055
 random = no
 persistent = yes
 country = GER
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1939 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_late.ai" }
	}
}

event = {
 id = 11056
 random = no
 persistent = yes
 country = ENG
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_late.ai" }
	}
}

event = {
 id = 11057
 random = no
 persistent = yes
 country = USA
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_late.ai" }
	}
}

event = {
 id = 11058
 random = no
 persistent = yes
 country = SOV
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_late.ai" }
	}
}

event = {
 id = 11059
 random = no
 persistent = yes
 country = JAP
 trigger = {
	ai = yes
 }
 name = "AI_Event"
 desc = ""
 style = 0

date = { day = 1 month = january year = 1945 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }
 
 action_a = {
	name = ""
		command = { type = ai which = "River_late.ai" }
	}
}


##################################################  ###########
###FRENCH LEADERS DEFECTING TO VICHY - SLEPT IN FRENCH.CSV###
##################################################  ###########

event = {
 id = 2103
 trigger = {
  exists = VIC
  exists = FRA
    }
 random = no
 country = FRA
 name = "AI_Event"
 desc = "French leaders defected to Vichy"
 style = 0 
 date = { day = 12 month = december year = 1941 }
 offset = 1
 deathdate = { day = 13 month = december year = 1941 }
 action_a = {
  name = "OK" #French leaders to the Vichy Government
		command = { type = sleepleader which = 24003 }
		command = { type = sleepleader which = 24004 }
		command = { type = sleepleader which = 24021 }
		command = { type = sleepleader which = 24023 }
		command = { type = sleepleader which = 24027 }
		command = { type = sleepleader which = 24029 }
		command = { type = sleepleader which = 24032 }
		command = { type = sleepleader which = 24039 }
		command = { type = sleepleader which = 24042 }
		command = { type = sleepleader which = 24050 }
		command = { type = sleepleader which = 24053 }
		command = { type = sleepleader which = 24056 }
		command = { type = sleepleader which = 24057 }
		command = { type = sleepleader which = 24059 }
		command = { type = sleepleader which = 24062 }
		command = { type = sleepleader which = 24067 }
		command = { type = sleepleader which = 24068 }
		command = { type = sleepleader which = 24070 }
		command = { type = sleepleader which = 24092 }
		command = { type = sleepleader which = 24100 }
		command = { type = sleepleader which = 24110 }
		command = { type = sleepleader which = 24112 }
		command = { type = sleepleader which = 24116 }
		command = { type = sleepleader which = 24123 }
		command = { type = sleepleader which = 24145 }
		command = { type = sleepleader which = 24146 }
		command = { type = sleepleader which = 24151 }
		command = { type = sleepleader which = 24153 }
		command = { type = sleepleader which = 24154 }
		command = { type = sleepleader which = 24157 }
		command = { type = sleepleader which = 24158 }
		command = { type = sleepleader which = 24159 }
		command = { type = sleepleader which = 24160 }
		command = { type = sleepleader which = 24161 }
		command = { type = sleepleader which = 24167 }
		command = { type = sleepleader which = 24175 }
		command = { type = sleepleader which = 24178 }
		command = { type = sleepleader which = 24182 }
		command = { type = sleepleader which = 24183 }
		command = { type = sleepleader which = 24186 }
		command = { type = sleepleader which = 24188 }
		command = { type = sleepleader which = 24200 }
		command = { type = sleepleader which = 24201 }
		command = { type = sleepleader which = 24207 }
		command = { type = sleepleader which = 24208 }
		command = { type = sleepleader which = 24212 }
		command = { type = sleepleader which = 24214 }

		command = { type = sleepminister which = 2009 } #Darlan
		command = { type = sleepminister which = 2102 } #Weygand
            }
      }


event = {
 id = 2104
 trigger = {
  exists = FRA
    }
 random = no
 country = FRA
 name = "AI_Event"
 desc = "French leaders defected to Vichy"
 style = 0 
 date = { day = 19 month = june year = 1944 }
 offset = 1
 deathdate = { day = 21 month = june year = 1944 }
 action_a = {
  name = "OK" #French leaders to the Vichy Government
		command = { type = sleepleader which = 24003 }
		command = { type = sleepleader which = 24004 }
		command = { type = sleepleader which = 24021 }
		command = { type = sleepleader which = 24023 }
		command = { type = sleepleader which = 24027 }
		command = { type = sleepleader which = 24029 }
		command = { type = sleepleader which = 24032 }
		command = { type = sleepleader which = 24039 }
		command = { type = sleepleader which = 24042 }
		command = { type = sleepleader which = 24050 }
		command = { type = sleepleader which = 24053 }
		command = { type = sleepleader which = 24056 }
		command = { type = sleepleader which = 24057 }
		command = { type = sleepleader which = 24059 }
		command = { type = sleepleader which = 24062 }
		command = { type = sleepleader which = 24067 }
		command = { type = sleepleader which = 24068 }
		command = { type = sleepleader which = 24070 }
		command = { type = sleepleader which = 24092 }
		command = { type = sleepleader which = 24100 }
		command = { type = sleepleader which = 24110 }
		command = { type = sleepleader which = 24112 }
		command = { type = sleepleader which = 24116 }
		command = { type = sleepleader which = 24123 }
		command = { type = sleepleader which = 24145 }
		command = { type = sleepleader which = 24146 }
		command = { type = sleepleader which = 24151 }
		command = { type = sleepleader which = 24153 }
		command = { type = sleepleader which = 24154 }
		command = { type = sleepleader which = 24157 }
		command = { type = sleepleader which = 24158 }
		command = { type = sleepleader which = 24159 }
		command = { type = sleepleader which = 24160 }
		command = { type = sleepleader which = 24161 }
		command = { type = sleepleader which = 24167 }
		command = { type = sleepleader which = 24175 }
		command = { type = sleepleader which = 24178 }
		command = { type = sleepleader which = 24182 }
		command = { type = sleepleader which = 24183 }
		command = { type = sleepleader which = 24186 }
		command = { type = sleepleader which = 24188 }
		command = { type = sleepleader which = 24200 }
		command = { type = sleepleader which = 24201 }
		command = { type = sleepleader which = 24207 }
		command = { type = sleepleader which = 24208 }
		command = { type = sleepleader which = 24212 }
		command = { type = sleepleader which = 24214 }

		command = { type = sleepminister which = 2009 } #Darlan
		command = { type = sleepminister which = 2102 } #Weygand
            }
      }
